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Weapon equiped= Diferent battler

I need a script when i equiped a weapon or shield change the battler
example:
Equip: sword and a shild = battler with a sword and a shield
Equip: sword = battler only with a sword
Equip: shield = battler only whit a shield

Thanks to everyone who helps
 
That wouldn't work for stacked status effects that also give animations. The weapon or armor would just disappear if one of the characters got poisoned or confused or something.
 

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