Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Was wondering?

I was wondering if someone could make this so it doesn't require the sdk? If so thanks!

Code:
#==============================================================================
# ** ichabod's CMS
#------------------------------------------------------------------------------
# Tibuda
# 1.10
# 04.28.2007
# SDK Version : 2.2
#==============================================================================

#--------------------------------------------------------------------------
# * SDK Log Script
#--------------------------------------------------------------------------
SDK.log('ichabod\'s CMS', 'tibuda', 1.10, '04.28.2007')
SDK.check_requirements(2.2, [1, 3])
#--------------------------------------------------------------------------
# * Begin SDK Enable Test
#--------------------------------------------------------------------------
if SDK.enabled?('ichabod\'s CMS')
#==============================================================================
class Window_MenuStatus
  #--------------------------------------------------------------------------
  def oh
    return (self.height - 32) / 4
  end
  #--------------------------------------------------------------------------
  SDK.log_overwrite(:Window_MenuStatus, :initialize)
  def initialize
    super(0, 64, 480, 416)
    @item_max = $game_party.actors.size
    self.contents = Bitmap.new(width - 32, @item_max * oh)
    refresh
    self.active = false
    self.index = -1
  end
  #--------------------------------------------------------------------------
  def draw_actor(i)
    x = 64
    y = i * oh
    actor = $game_party.actors[i]
    draw_actor_graphic(actor, x - 40, y + 80)
    draw_actor_name(actor, x, y)
    draw_actor_class(actor, x + 144, y)
    draw_actor_level(actor, x, y + 32)
    draw_actor_state(actor, x + 90, y + 32)
    draw_actor_exp(actor, x, y + 64)
    draw_actor_hp(actor, x + 236, y + 32)
    draw_actor_sp(actor, x + 236, y + 64)
  end
  #--------------------------------------------------------------------------
  SDK.log_overwrite(:Window_MenuStatus, :refresh)
  def refresh
    self.contents.clear
    @item_max = $game_party.actors.size
    for i in 0...$game_party.actors.size
      draw_actor(i)
    end
  end
  #--------------------------------------------------------------------------
  SDK.log_overwrite(:Window_MenuStatus, :update_cursor_rect)
  def update_cursor_rect
    super
  end
  #--------------------------------------------------------------------------
end
#==============================================================================
class Scene_Menu
  #--------------------------------------------------------------------------
  alias_method :ichabod_cms_scnmenu_main_cmdwin, :main_command_window
  def main_command_window
    ichabod_cms_scnmenu_main_cmdwin
    @command_window.visible = false
    w = 640 / @command_window.commands.size
    @command_windows = []
    @last_index = @command_window.index
    for i in 0...@command_window.commands.size
      command = @command_window.commands[i]
      window = Window_Command.new(w, [command])
      window.x = w * i
      window.active = i == @last_index
      window.index  = i == @last_index ? 0 : -1
      if i == @last_index
        window.width += 16
        window.z     += 1
        if i > 0
          window.x     -= 16
          window.width += 16 if i < @command_window.commands.size
        end
        window.refresh
      end
      @command_windows << window
    end
  end
  #--------------------------------------------------------------------------
  alias_method :ichabod_cms_scnmenu_update_cmd, :update_command
  def update_command
    ichabod_cms_scnmenu_update_cmd
    if @command_window.active
      if Input.trigger?(Input::RIGHT)
        @command_window.index = [@command_window.index+1,@command_window.commands.size-1].min
      elsif Input.trigger?(Input::LEFT)
        @command_window.index = [@command_window.index-1,0].max
      end
      if @command_window.index != @last_index
        @command_windows[@last_index].index  = -1
        @command_windows[@last_index].active = false
        @command_windows[@last_index].width -= ((@last_index == 0 ||
            @last_index == @command_window.commands.size - 1) ? 16 : 32)
        @command_windows[@last_index].x = @last_index * @command_windows[@last_index].width
        @command_windows[@last_index].z -= 1
        @command_windows[@last_index].refresh
        @last_index = @command_window.index
        @command_windows[@last_index].index  = 0
        @command_windows[@last_index].active = true
        @command_windows[@last_index].width += ((@last_index == 0 ||
            @last_index == @command_window.commands.size - 1) ? 16 : 32)
        @command_windows[@last_index].x -= 16 if @last_index > 0
        @command_windows[@last_index].z += 1
        @command_windows[@last_index].refresh
      end
    end
  end
  #--------------------------------------------------------------------------
  alias_method :ichabod_cms_scnmenu_main_win, :main_window
  def main_window
    ichabod_cms_scnmenu_main_win
    @status_window.y   = 64
    @playtime_window.y = 64
    @steps_window.y    = 160
    @gold_window.y     = 256
  end
  #--------------------------------------------------------------------------
end
#==============================================================================
#--------------------------------------------------------------------------
# * SDK End
#--------------------------------------------------------------------------
end
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top