Script Request Template
This is a request for a new script, an edit or debug of an existing script.
Script Title: Warp spell script
Give your script a name, or list the exact name & link to existing script
RMXP or RMVX:rmxp
select either the VX or XP topic icon. No other topic icons are acceptable here.
Detailed Description:I want a script that I can insert into a skill which will call up a menu, the menu will list the names of each towns you have visited (which I will add to a list with an autorun event), then an item can be selected and the party teleports to that town. I'd also like the syntax to add and remove towns, and temorarily disable and re-enable the script so it gives another message like 'you can't use this now' when disabled. Basically I just want a script to make an old-school warp spell.
I plan to insert an autorun event in each town that will set a variable (x,y) that will always be where the party warps when they select that particular town from the large menu that appears. I'm going to have 12+ towns, so the menu that comes up needs to be large. As long as I have the call script syntax to add/remove towns and dis/enable the skill from working, I deal with the details of that through events. An example of this would be in basically any old school rpg, like Lufia 1/2, I think BOF1-2, etc.
Be VERY specific about how you want the script to work with the rest of your game.
Think about other parts of the game that will be affected. If you want a functionality
you have seen in a commercial game, describe it in detail. Assume the scripter taking your request has not played that game. Use references to commercial games as references only.
Screen shots: N/A
a picture is worth a hundred words (at least).
Other Scripts I am using (in order):
Okay I'm not sure that this script would interact with other scripts but here they are, from the top.
Bonus Features (semi-custom made, just allows a Bonus Features selection from the start menu)
Multislot add on, multislot modules, multislot actors, multislotwindows, multislot others.
level_up(a simple script that shows the stats/skills gained at level up)
realistic_shop( allows you to add items to your cart before finalizing the purchase/change rates of items, etc)
individualbattlecommands(basically a script to allow me to change 'skills' to whatever, which I believe is based on the actor slot, not the class in this case.
ItemConsumingSkills(Just a script that links several skills to require items be present in the inventory before the skill is used, then the skill uses some of those items when cast, etc.)
EndMeAfterBattle(Just a quick little script someone wrote up for me to end the ME after battle because I have a particularly long victory ME)
Crafting(A crafting script)
Recipe List(a sub menu to above, which lists out the recipes needed)
path finding
party changer(by Dargor, still haven't implemented this yet, waiting for a syntax guide first)
AMS
Main.
So yeah, that is all of them, but as I said, I really doubt they will interact with this particular script. I'm also not using SDK and cannot because using it screws with several of my scripts, unfortunately. =\
This is a request for a new script, an edit or debug of an existing script.
Script Title: Warp spell script
Give your script a name, or list the exact name & link to existing script
RMXP or RMVX:rmxp
select either the VX or XP topic icon. No other topic icons are acceptable here.
Detailed Description:I want a script that I can insert into a skill which will call up a menu, the menu will list the names of each towns you have visited (which I will add to a list with an autorun event), then an item can be selected and the party teleports to that town. I'd also like the syntax to add and remove towns, and temorarily disable and re-enable the script so it gives another message like 'you can't use this now' when disabled. Basically I just want a script to make an old-school warp spell.
I plan to insert an autorun event in each town that will set a variable (x,y) that will always be where the party warps when they select that particular town from the large menu that appears. I'm going to have 12+ towns, so the menu that comes up needs to be large. As long as I have the call script syntax to add/remove towns and dis/enable the skill from working, I deal with the details of that through events. An example of this would be in basically any old school rpg, like Lufia 1/2, I think BOF1-2, etc.
Be VERY specific about how you want the script to work with the rest of your game.
Think about other parts of the game that will be affected. If you want a functionality
you have seen in a commercial game, describe it in detail. Assume the scripter taking your request has not played that game. Use references to commercial games as references only.
Screen shots: N/A
a picture is worth a hundred words (at least).
Other Scripts I am using (in order):
Okay I'm not sure that this script would interact with other scripts but here they are, from the top.
Bonus Features (semi-custom made, just allows a Bonus Features selection from the start menu)
Multislot add on, multislot modules, multislot actors, multislotwindows, multislot others.
level_up(a simple script that shows the stats/skills gained at level up)
realistic_shop( allows you to add items to your cart before finalizing the purchase/change rates of items, etc)
individualbattlecommands(basically a script to allow me to change 'skills' to whatever, which I believe is based on the actor slot, not the class in this case.
ItemConsumingSkills(Just a script that links several skills to require items be present in the inventory before the skill is used, then the skill uses some of those items when cast, etc.)
EndMeAfterBattle(Just a quick little script someone wrote up for me to end the ME after battle because I have a particularly long victory ME)
Crafting(A crafting script)
Recipe List(a sub menu to above, which lists out the recipes needed)
path finding
party changer(by Dargor, still haven't implemented this yet, waiting for a syntax guide first)
AMS
Main.
So yeah, that is all of them, but as I said, I really doubt they will interact with this particular script. I'm also not using SDK and cannot because using it screws with several of my scripts, unfortunately. =\