Hopefully this is the right forum for this...
It's always irritated me that when you have a tile for a texture (eg. grass), no matter how you make it, it's very obvious that it's a single tile because repetitive patterns emerge.
I was reading about Wang tiles (http://research.microsoft.com/en-us/um/people/cohen/wangfinal.pdf). I implemented a small program that would allow me, through the Windows Clipboard, lay out boards with Wang tiles in RPG XP. (*If there is a different practical way to change tiles on the board programmatically during the editing process, I missed it -- let me know.) I made some sets of tiles -- 8, 12, and 18 -- in Photoshop. The results have artifacts, some of which I could make less obvious by editing the tiles, but I found them more pleasing than just using 1 tile.
Has anyone here worked with Wang tiles before, and what has been your experience? The paper mentions generating tile sets automatically from source images -- does anyone know of any programs that do that?
Also, does anyone has any interest in putting this to use? I can share the program I made to put tiles into boards in RPG XP, but I would need to clean up the interface a little if anyone besides me is going to use it.
It's always irritated me that when you have a tile for a texture (eg. grass), no matter how you make it, it's very obvious that it's a single tile because repetitive patterns emerge.
A tile from a grass pattern I threw together using Photoshop. Ignore the edges of the water autotile -- I know they don't match. That's something I want to work on later when I'm farther along on the grass.
I was reading about Wang tiles (http://research.microsoft.com/en-us/um/people/cohen/wangfinal.pdf). I implemented a small program that would allow me, through the Windows Clipboard, lay out boards with Wang tiles in RPG XP. (*If there is a different practical way to change tiles on the board programmatically during the editing process, I missed it -- let me know.) I made some sets of tiles -- 8, 12, and 18 -- in Photoshop. The results have artifacts, some of which I could make less obvious by editing the tiles, but I found them more pleasing than just using 1 tile.
8 tiles:
12 tiles:
18 tiles:
12 tiles:
18 tiles:
Has anyone here worked with Wang tiles before, and what has been your experience? The paper mentions generating tile sets automatically from source images -- does anyone know of any programs that do that?
Also, does anyone has any interest in putting this to use? I can share the program I made to put tiles into boards in RPG XP, but I would need to clean up the interface a little if anyone besides me is going to use it.