This would be a good time to work out how all the Conditions for activating an event work-- Autorun stops the player and runs automatically, Parallel Process the same without stopping the player, both will cycle forever if you don't stop them. Action Button means the player going up to the event and pushing the button. Player Touch means the player moving into the event. Event Touch means the event touches the player, even if the player is holding still.
An event's motion, as I said before, really, truly will happen regardless of what the event's other settings are. Trust me on this one. Or try it for yourself.
(This means that if you want to do a dramatic freeze-frame, you'll need to tell all those random townspeople to stop moving, BTW. Came up in a cutscene in a project of mine...)