Firestalker5
Member
I remember seeing something here on this site before. I believe Ccoa posted it;
It's a way to have mulitple movements wait for completion at one time.
I want to have a person walk from one side of town, stop, talk to a friend, then walk to another part of town.
at the same time I want another man to walk to door and go in. Possibly walking past the first guy.
Now i know there's a script command or something that can achieve this. Before you say it let me tell you that "Wait for Move Completion" is a global command, meaning that it will stop all "Move Event" commands on the map that are running. I would have to use wait commands and that can get really tedious.
Any help please. Maybe just a push in the right direction? I have searched for this and I haven't found it, I have also looked in the FAQ above. I know it's here somewhere, but I can't remember where I saw it.
~Firestalker
EDIT: On a side note.... is there a way to tell if the event is touching the player, using a script?
It's a way to have mulitple movements wait for completion at one time.
I want to have a person walk from one side of town, stop, talk to a friend, then walk to another part of town.
at the same time I want another man to walk to door and go in. Possibly walking past the first guy.
Now i know there's a script command or something that can achieve this. Before you say it let me tell you that "Wait for Move Completion" is a global command, meaning that it will stop all "Move Event" commands on the map that are running. I would have to use wait commands and that can get really tedious.
Any help please. Maybe just a push in the right direction? I have searched for this and I haven't found it, I have also looked in the FAQ above. I know it's here somewhere, but I can't remember where I saw it.
~Firestalker
EDIT: On a side note.... is there a way to tell if the event is touching the player, using a script?