rest.less Games
Member
The gameplay is put together by elements of exploration and riddle solving. Feel free to interact with almost everything you see and discover.
We created "Wait" for the 2014 Indie Game Maker Contest and therefore had a time limit of 4 weeks to complete it.
Through the progress of creation we grew fond of it and so did several people who played it. Now we decided to
create an extended version in which we could implement everything we had originally planned,(such as alternate endings, achievements, more rewarding secrets and visuals)
hence the name "Wait - Extended".
The game is all about atmosphere and we wanted to support that by giving the player the opportunity
to interact with almost every object at different times during the game. It's about exploration and discovering what is happening around you.
Furthermore we used very little of the standard RPG Maker VX RTP in order to create a modern age environment and make it as realistic as possible.
"Wait" is happening around a young man, the player knows nothing about.
And it's intended to be that way. You are literally thrown into another man's life and you can find out more about who that man is, by exploring.
His behaviour, his characteristics are slowly revealed through interacting with objects or continuing with the story.
All you know is: this story starts in an apartment and he is the tenant.
Almost everything is selfmade or from RPG Maker DLC Content, such as ModernDay Tiles and Futuristic Tiles.
Apart from that we used some sprites from Ayene, found on http://www.rpgmakervx.net
and Khas Awesome Light Effects from Khas Arcthunder (arcthunder.site40.net), but we are currently working on our own light script.
Have a demo here:
If you'd like to be up to date, here's where you'll find the latest info.
Have fun.