The Data Mage
Member
http://i252.photobucket.com/albums/hh19 ... rkshop.png[/img]
http://i252.photobucket.com/albums/hh19 ... ix/bar.png[/img]
Over the last few months I've been dabbling with this technical stuff... Mecha, futuristic scenery and weaponry. Will it ever make it into a game? Well I'll be honnest, I've never finished a game in my life... but heres to hoping.
This is a prototype of the latest style I'm aiming towards. Like my last attempt, I've not added extras like equipment, this is a bare frame. It even lacks shading at the moment. If required I'll post links to refferences used and my old attempts. Either way, I really would like to progress quickly so fast critisism is needed.
Thank you in advance...
http://i252.photobucket.com/albums/hh19 ... ix/bar.png[/img]
Updates:
10th October 08:
>Added the three-framed WIP and animation of the hovering stance. I'm sorry I took so long with this, had other stuff going on in live and kinda lost track of it all. Now I'll slowly get this going again. Enjoy all! Oh and I move all of the images into one section for easy comparing.
>Just finished the first attempt of the head opening in its three stages, first the "mouth" dropping, then the forehead lifting before the eyes parting finally revealing the chair in the center. Quite cramped but highly protected. I've just added the animation to the image list.
http://i252.photobucket.com/albums/hh19 ... ix/bar.png[/img]
These are the current "finished" parts of the template. Once Ive got a working set of parts, I'll start to compile them into character sets for actual use but thats a little way off yet and be warned. There is likely to be around 5 sets and that is before things like attack animations.
http://i252.photobucket.com/albums/hh19 ... ix/bar.png[/img]
http://c2.ac-images.myspacecdn.com/imag ... f15f11.png[/img]http://c4.ac-images.myspacecdn.com/images02/34/l_00e667c063d3483799e5779a404e35af.png[/img]http://c2.ac-images.myspacecdn.com/images02/55/l_e4073634a97b48eeae4d689ba601f4b1.png[/img]http://c3.ac-images.myspacecdn.com/images02/1/l_9c892608544f49289bea17577ef91892.png[/img]http://c4.ac-images.myspacecdn.com/images02/19/l_c4cfe1fe283248bdbab588a328cafce7.gif[/img]http://c4.ac-images.myspacecdn.com/images02/31/l_96e1c9502d0e4bfabf74765ffaa1541f.png[/img]http://c2.ac-images.myspacecdn.com/images02/25/m_f7e27473557541589050dcf20611935d.gif[/img]
http://i252.photobucket.com/albums/hh19 ... ix/bar.png[/img]
Over the last few months I've been dabbling with this technical stuff... Mecha, futuristic scenery and weaponry. Will it ever make it into a game? Well I'll be honnest, I've never finished a game in my life... but heres to hoping.
This is a prototype of the latest style I'm aiming towards. Like my last attempt, I've not added extras like equipment, this is a bare frame. It even lacks shading at the moment. If required I'll post links to refferences used and my old attempts. Either way, I really would like to progress quickly so fast critisism is needed.
Thank you in advance...
http://i252.photobucket.com/albums/hh19 ... ix/bar.png[/img]
Updates:
10th October 08:
>Added the three-framed WIP and animation of the hovering stance. I'm sorry I took so long with this, had other stuff going on in live and kinda lost track of it all. Now I'll slowly get this going again. Enjoy all! Oh and I move all of the images into one section for easy comparing.
>Just finished the first attempt of the head opening in its three stages, first the "mouth" dropping, then the forehead lifting before the eyes parting finally revealing the chair in the center. Quite cramped but highly protected. I've just added the animation to the image list.
http://i252.photobucket.com/albums/hh19 ... ix/bar.png[/img]
These are the current "finished" parts of the template. Once Ive got a working set of parts, I'll start to compile them into character sets for actual use but thats a little way off yet and be warned. There is likely to be around 5 sets and that is before things like attack animations.
http://i252.photobucket.com/albums/hh19 ... ix/bar.png[/img]
http://c2.ac-images.myspacecdn.com/imag ... f15f11.png[/img]http://c4.ac-images.myspacecdn.com/images02/34/l_00e667c063d3483799e5779a404e35af.png[/img]http://c2.ac-images.myspacecdn.com/images02/55/l_e4073634a97b48eeae4d689ba601f4b1.png[/img]http://c3.ac-images.myspacecdn.com/images02/1/l_9c892608544f49289bea17577ef91892.png[/img]http://c4.ac-images.myspacecdn.com/images02/19/l_c4cfe1fe283248bdbab588a328cafce7.gif[/img]http://c4.ac-images.myspacecdn.com/images02/31/l_96e1c9502d0e4bfabf74765ffaa1541f.png[/img]http://c2.ac-images.myspacecdn.com/images02/25/m_f7e27473557541589050dcf20611935d.gif[/img]
http://i252.photobucket.com/albums/hh19/gaia-alicix/a.png[/img]http://i252.photobucket.com/albums/hh19/gaia-alicix/B.png[/img]http://i252.photobucket.com/albums/hh19/gaia-alicix/C.png[/img]http://i252.photobucket.com/albums/hh19/gaia-alicix/H.png[/img]
1. Standard Overview. (The one above)
This will serve the purpose of being the base for all others.
http://i252.photobucket.com/albums/hh19 ... icix/E.png[/img]http://i252.photobucket.com/albums/hh19/gaia-alicix/F.png[/img]http://i252.photobucket.com/albums/hh19/gaia-alicix/G.png[/img]
2. Standard hovering stance. (Thanks SakuraPhoenix for the infor)
Slightly bent legs with one slightly behind.
will move up and down a few pixels in the animation to depict the hovering.
((Currently working on))
3. Idle / inactive stance.
Will be a crouched stance with the cockpit open. Will have both a version
with and without the pilot sitting in it.
For this stance I've decided to fist demo just the movement in the cockpit in the head opening and closing
while the mecha stays in the upright position. I'll post my work on this soon.
4. Mounting.
This will be an animation of the above, showing the pilot entering the mecha.
5. Dismounting.
Opposit of the above.
(more to be added soon)
1. Standard Overview. (The one above)
This will serve the purpose of being the base for all others.
http://i252.photobucket.com/albums/hh19 ... icix/E.png[/img]http://i252.photobucket.com/albums/hh19/gaia-alicix/F.png[/img]http://i252.photobucket.com/albums/hh19/gaia-alicix/G.png[/img]
2. Standard hovering stance. (Thanks SakuraPhoenix for the infor)
Slightly bent legs with one slightly behind.
will move up and down a few pixels in the animation to depict the hovering.
((Currently working on))
3. Idle / inactive stance.
Will be a crouched stance with the cockpit open. Will have both a version
with and without the pilot sitting in it.
For this stance I've decided to fist demo just the movement in the cockpit in the head opening and closing
while the mecha stays in the upright position. I'll post my work on this soon.
4. Mounting.
This will be an animation of the above, showing the pilot entering the mecha.
5. Dismounting.
Opposit of the above.
(more to be added soon)