Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

[VX] Using Sprites as Faces

Using Sprites as Faces


This tutorial will cover how one goes about making sprites usable as faces in RPG Maker VX.  It's an idea I developed from my lack of artistic skills beyond sprites, and it can be enhanced with sprite emotions and, although there currently isn't one, a script that could make faces use animated sprites.  I don't intend to ask for the script, but feel free to make a script request if you're interested. :thumb:

Borrowing from Despain's idea, I'll be using pictures to create the tutorial.  It will be easier for you to read and understand, and I'm getting bored of making purely text tutorials.  For the tutorial, I will be using Paint.net.  More advanced programs will probably work, but MS Paint won't.  Paint.net is free, so there isn't any reason why you can't use this tutorial.  I'll break this tutorial down into five spoilers with three images each so I won't overload someone's computer. :crazy:

http://img.photobucket.com/albums/v437/Metora/Tutorials/Tutorial1.png[/img]

Open up your paint program...
http://img.photobucket.com/albums/v437/ ... orial2.png[/img]

http://img.photobucket.com/albums/v437/ ... ial3-1.png[/img]

http://img.photobucket.com/albums/v437/Metora/Tutorials/Tutorial4.png[/img]

http://img.photobucket.com/albums/v437/ ... orial5.png[/img]

http://img.photobucket.com/albums/v437/ ... orial6.png[/img]
You don't have to use all the facings for a sprite.  I usually use facings in scenes, but not for regular play.  If you want to use facings in regular play, you'll have to use conditional branches to check which direction the player is facing.

http://img.photobucket.com/albums/v437/Metora/Tutorials/Tutorial7.png[/img]

http://img.photobucket.com/albums/v437/ ... orial8.png[/img]

http://img.photobucket.com/albums/v437/ ... orial9.png[/img]

http://img.photobucket.com/albums/v437/Metora/Tutorials/Tutorial10.png[/img]

http://img.photobucket.com/albums/v437/ ... rial11.png[/img]

http://img.photobucket.com/albums/v437/ ... rial12.png[/img]

http://img.photobucket.com/albums/v437/Metora/Tutorials/Tutorial13.png[/img]

http://img.photobucket.com/albums/v437/ ... rial14.png[/img]

http://img.photobucket.com/albums/v437/ ... rial15.png[/img]
 
Pretty useful. It seems a zoomed-up VX sprite actually looks nice as a faceset.

There's a much faster way though for steps 4-8. You can simply select the individual sprite and use the command "Crop to Selection."
 
I would do that, but my hand is usually too shaky to get an accurate selection.  In the end, it's much easier, and usually faster, for me to go through resizing the canvas.  It's a personal preference, so cropping would work just as well.
 
It's a bit unorthodox (like Regi mentioned, there are easier ways to resize the sprite) but I never knew that VX sprites looked that good as a face set. Heck, I might even do that. Thanks for the tut!
 
Selecting like that requires the knowledge of where each sprite ends in the 32x32 grid, and even with the math, I got extremely confused for some reason.  I just find resizing easier and safer.  I can understand complicated masses of stuff, but a blank space confuses me.  :crazy:  Oh well.  Either method gets the job done.
 
GIMP can do grids like that, but good method nevertheless. But I never thought about doing this. I needed to dust off my old version of Paint.Net and update it so I could resize the sprite properly, lol. I hope you make more tutorials soon!
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top