handsome lamb
Member
Alright, for the game I am working on, I need 3(!!) skill types implemented, and I am told these would be easy to do.
These are for RPG Maker VX.
1- Heal over Time:
Adds a buff to an ally(or allies) that heals them for X health each turn. X would be a number based on standard healing numbers, but it needs to only heal while the buff is on the person.
Example:
Mending Wind: Heals for ~10 health each turn. Applies Mending Wind to target ally.
2- Delayed Heal + Delayed Damage:
A way to cause a healing effect on an ally/allies to happen after X turns pass, or deal damage to an enemy/enemies after X turns pass.
Example:
Nature's Boon: After 3 turns pass, target ally is healed for ~1000 health.
3- Removal of ailments/buff effect:
Admittedly, possibly the most complicated one. An effect that causes another skill to be used if something happens.
Here's a couple examples of what I mean:
Venomous Revenge: Remove a poison effect from an ally. If a poison effect is removed, (this activates another skill in the database, which would have 0MP cost) you poison all foes.
Mending Sacrifice: Attempts to remove "Mending Wind" from an ally. If Mending Wind is removed, you heal that ally for ~250 health.
Shatter Mind: Attempts to remove "Mind Wrack" from a foe. If Mind Wrack is removed, you deal ~250 damage to that foe.
etc etc.
Basically, these skills will remove a status effect from a foe/ally, and if the status effect (need to be able to write the #'s of all the status effects possible) is removed, it calls another skill to be used.
*Attempt to remove a status ailment (this can be done from the skill database) from a foe or ally.
*Checks to see if a status ailment was removed or not. If no: do nothing. If so: continue.
*If so: calls a skill. There needs to be a way to allow it to target any ally/foe, or all allies/foes, and specifically a way to force the skill to target the ally/foe who you removed the status ailment from.
All I ask is that these are simple to use, and if possible, use the notes system in VX to call these effects and set them up.
If there's anything else you need specified, feel free to ask. I do ask that you make these scripts public, as I think many other users could profit from it.
I'm using the DBS.
These are for RPG Maker VX.
1- Heal over Time:
Adds a buff to an ally(or allies) that heals them for X health each turn. X would be a number based on standard healing numbers, but it needs to only heal while the buff is on the person.
Example:
Mending Wind: Heals for ~10 health each turn. Applies Mending Wind to target ally.
2- Delayed Heal + Delayed Damage:
A way to cause a healing effect on an ally/allies to happen after X turns pass, or deal damage to an enemy/enemies after X turns pass.
Example:
Nature's Boon: After 3 turns pass, target ally is healed for ~1000 health.
3- Removal of ailments/buff effect:
Admittedly, possibly the most complicated one. An effect that causes another skill to be used if something happens.
Here's a couple examples of what I mean:
Venomous Revenge: Remove a poison effect from an ally. If a poison effect is removed, (this activates another skill in the database, which would have 0MP cost) you poison all foes.
Mending Sacrifice: Attempts to remove "Mending Wind" from an ally. If Mending Wind is removed, you heal that ally for ~250 health.
Shatter Mind: Attempts to remove "Mind Wrack" from a foe. If Mind Wrack is removed, you deal ~250 damage to that foe.
etc etc.
Basically, these skills will remove a status effect from a foe/ally, and if the status effect (need to be able to write the #'s of all the status effects possible) is removed, it calls another skill to be used.
*Attempt to remove a status ailment (this can be done from the skill database) from a foe or ally.
*Checks to see if a status ailment was removed or not. If no: do nothing. If so: continue.
*If so: calls a skill. There needs to be a way to allow it to target any ally/foe, or all allies/foes, and specifically a way to force the skill to target the ally/foe who you removed the status ailment from.
All I ask is that these are simple to use, and if possible, use the notes system in VX to call these effects and set them up.
If there's anything else you need specified, feel free to ask. I do ask that you make these scripts public, as I think many other users could profit from it.
I'm using the DBS.