Hi guys,
I'm relatively new to these forums but not to software development. I seem to be encountering a bit of an issue with a script though, and I don't think it has anything to do with my code.
See, the problem occurs (I think) when I add too many classes to the list of scripts. For example, I have a skeleton of a scene that works just fine, but the moment I add any more scripts to the library, the RGSS2 player crashes when I call $scene = Scene_Map.new.
This is the strangest thing, because if I take the additional scripts out, my skeleton scene works just fine. Also, it might help to mention that I'm not putting any functionality in the other classes. They are just:
class Test_Class
end
class Test_Class_2
end
I made them to test my theory that it wasn't a problem with my code. I don't think that I have an excessive number of scripts or anything...I probably have fewer than 10 custom scripts in my project. Is there a way to get around this? Has anyone else encountered this issue?
-Ed
I'm relatively new to these forums but not to software development. I seem to be encountering a bit of an issue with a script though, and I don't think it has anything to do with my code.
See, the problem occurs (I think) when I add too many classes to the list of scripts. For example, I have a skeleton of a scene that works just fine, but the moment I add any more scripts to the library, the RGSS2 player crashes when I call $scene = Scene_Map.new.
This is the strangest thing, because if I take the additional scripts out, my skeleton scene works just fine. Also, it might help to mention that I'm not putting any functionality in the other classes. They are just:
class Test_Class
end
class Test_Class_2
end
I made them to test my theory that it wasn't a problem with my code. I don't think that I have an excessive number of scripts or anything...I probably have fewer than 10 custom scripts in my project. Is there a way to get around this? Has anyone else encountered this issue?
-Ed