[VX]OMG - Uber Quest log
Version: 1.0
Introduction
The Uber quest log made by atoria.
and styled by me LoMastul ^_^.
Features
Original Features:
Doesn't use any switches
Can handle and unlimited number of quests
Can hold up to 8 objectives per quest
Each time an objective is completed the quest updates
Quests appear in the menu only after you get the quest, instead of there just being a list of all quests or you can now have all of them be displayed the choice is up to you
Keeps track of how much money, exp, completed, found, etc
Has a nice GUI in Quest_Data
You can define either quest NPCs or non-quest NPCs (quest NPCs will have a golden exclamation point over their head)
Text wrap was added for quest info, so feel free to type a massive paragraph and it will parse it just fine
what i added:
moving backround and a styled layout.
Screenshots
http://i537.photobucket.com/albums/ff33 ... tled-1.png[/img]
Demo
http://www.mediafire.com/?lryquykezh2
Script
just download the demo :P
Instructions
This script is actually a little difficult to use, so make sure you read these instructions carefully.
To use this script as is all you need to edit is the Quest Data
qupdate is the bulk of this code, it updates your quest information
qupdate[1, 11, 21, 31, 41, etc] = setting to true will make quests 1, 2, 3, 4, 5, available aka they show up in the menu
qupdate[10, 20, 30, 40, etc] = you use these to check to see if quests 1, 2, 3, 4 are finished they are updated automatically so it's often just used by the quest giver event (demo shows best)
qupdate[2-9, 12-19, 22-29, etc] = setting to true will update the objectives in each quest so qupdate[12] = true will make the first objective in quest 2 be completed
handin is important as well and is to be used when a quest is handed in to the quest giver
handin[0, 1, 2, 3, etc] = setting to true will completely end quests 1, 2, 3, 4, and update the quest journal
The rest of the data that needs to be filled in is pretty self explanatory any questions can be posted below.
FAQ
will be added later.
Compatibility
None known issues at the moment.
Credits and Thanks
Credits to atoria for making the script which can be found here: http://www.rmxp.org/forums/index.php?topic=47723.0
also credits to Moghunter for his graphics i ripped from :P.
Author's Notes
ask atoria xD have fun using it.
Terms and Conditions
free for use, and make sure you credit me and atoria if you use this script, or graphics [then also credit Moghunter].
-- LoMastul [and yeah it isnt syntex error i really called it OMG cuz Moghunter didnt made this >:O]
-- + any comments will be welcomed ^_^ if youll have any issues with the script post them here and ill try to help.
Version: 1.0
Introduction
The Uber quest log made by atoria.
and styled by me LoMastul ^_^.
Features
Original Features:
Doesn't use any switches
Can handle and unlimited number of quests
Can hold up to 8 objectives per quest
Each time an objective is completed the quest updates
Quests appear in the menu only after you get the quest, instead of there just being a list of all quests or you can now have all of them be displayed the choice is up to you
Keeps track of how much money, exp, completed, found, etc
Has a nice GUI in Quest_Data
You can define either quest NPCs or non-quest NPCs (quest NPCs will have a golden exclamation point over their head)
Text wrap was added for quest info, so feel free to type a massive paragraph and it will parse it just fine
what i added:
moving backround and a styled layout.
Screenshots
http://i537.photobucket.com/albums/ff33 ... tled-1.png[/img]
Demo
http://www.mediafire.com/?lryquykezh2
Script
just download the demo :P
Instructions
This script is actually a little difficult to use, so make sure you read these instructions carefully.
To use this script as is all you need to edit is the Quest Data
qupdate is the bulk of this code, it updates your quest information
qupdate[1, 11, 21, 31, 41, etc] = setting to true will make quests 1, 2, 3, 4, 5, available aka they show up in the menu
qupdate[10, 20, 30, 40, etc] = you use these to check to see if quests 1, 2, 3, 4 are finished they are updated automatically so it's often just used by the quest giver event (demo shows best)
qupdate[2-9, 12-19, 22-29, etc] = setting to true will update the objectives in each quest so qupdate[12] = true will make the first objective in quest 2 be completed
handin is important as well and is to be used when a quest is handed in to the quest giver
handin[0, 1, 2, 3, etc] = setting to true will completely end quests 1, 2, 3, 4, and update the quest journal
The rest of the data that needs to be filled in is pretty self explanatory any questions can be posted below.
FAQ
will be added later.
Compatibility
None known issues at the moment.
Credits and Thanks
Credits to atoria for making the script which can be found here: http://www.rmxp.org/forums/index.php?topic=47723.0
also credits to Moghunter for his graphics i ripped from :P.
Author's Notes
ask atoria xD have fun using it.
Terms and Conditions
free for use, and make sure you credit me and atoria if you use this script, or graphics [then also credit Moghunter].
-- LoMastul [and yeah it isnt syntex error i really called it OMG cuz Moghunter didnt made this >:O]
-- + any comments will be welcomed ^_^ if youll have any issues with the script post them here and ill try to help.