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RMVX automatically sets bush flags on certain tiles, making the lower third of the sprite semi-transparent when he walks on them.
I would like this removed, so they're treated as normal tiles. Probably a quick script edit for most of you guys, and I'm sure it will come in handy for plenty of people who make their own tiles.
Taken from the help file, under Resource Specifications to be more precise.
That's very useful!
Take care!
-Dargor
EDIT:
Alternatively, if you don't want to put that "!" in every character files you have, I've wrote this little piece of code.
Code:
#==============================================================================
# ** Game_Character
#------------------------------------------------------------------------------
# This class deals with characters. It's used as a superclass of the
# Game_Player and Game_Event classes.
#==============================================================================
class Game_Character
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :enable_bush
attr_accessor :bush_depth
#--------------------------------------------------------------------------
# * Alias Listing
#--------------------------------------------------------------------------
alias dargor_vx_character_bush_initialize initialize
alias dargor_vx_character_bush_update_bush_depth update_bush_depth
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
dargor_vx_character_bush_initialize
@enable_bush = false
end
#--------------------------------------------------------------------------
# * Update Bush Depth
#--------------------------------------------------------------------------
def update_bush_depth
if @enable_bush
dargor_vx_character_bush_update_bush_depth
end
end
end
Simply change the @enable_bush flag to toogle the effect. I also added complete control over the bush depth.