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[VX] MOG/SEL Item, Equip, Skill & Shop menu scenes.

MOG & SEL SCENE MENUS
Version: 2.0
By Selacius

Introduction
This demo contains the original MOG Menu & Status Scenes, with the VX versions of the ITEM, SKILL, EQUIP, and SHOP XP scripts. Also contained is an adjustment to the Skill Shop by Nechigawara Sanzenin to fit the SEL style.

Screenshots
http://i537.photobucket.com/albums/ff33 ... tulx/2.png[/img]
http://i537.photobucket.com/albums/ff33 ... tulx/3.png[/img]
http://i537.photobucket.com/albums/ff33 ... tulx/7.png[/img]
http://i537.photobucket.com/albums/ff33 ... tulx/5.png[/img]
http://i537.photobucket.com/albums/ff33 ... tulx/6.png[/img]
http://i537.photobucket.com/albums/ff33 ... a_0052.jpg[/img]

Demo
Rapidshare Demo
Mediafire Demo

FAQ
Ask here and they will be fixed.

Compatibility
Any additions to the menu will need new graphics and also slight modification of the MOG menu script.

Credits and Thanks
Selacius (Scripting)
Lomastul (Images)
MOGHUNTER (XP Scripts & Images)

Terms and Conditions
Free for use but make sure to credit those who deserve it.
 
LOL I just got done converting them all! Oh well... I like mine more better, just becuse I rewrit most of them so I know what dose what. Also mine has cooler features lol. Anyway nice job. I'll check them out and see what you did. Who knows I might learn a thing or two about scripting!  :wink:

Thanks for the post man! But I think you just killed my leg up that I had on everyone else...  :dead:

Oh well.
 
Necro_100000":32pf61z1 said:
LOL I just got done converting them all! Oh well... I like mine more better, just becuse I rewrit most of them so I know what dose what. Also mine has cooler features lol. Anyway nice job. I'll check them out and see what you did. Who knows I might learn a thing or two about scripting!  :wink:

Thanks for the post man! But I think you just killed my leg up that I had on everyone else...  :dead:

Oh well.

If you really like you version, then post it here as well.  I would love to see your enhancements.  Besides, this script has an error.  If you look at items, their descriptions don't align properly with the background.
 
Dude, this post is for my MOG menus, not your remakes. Go post it on your own thread.

EDIT: See OP for fix to Item menu description layout.
 
I saw you added a skill shop! That's preaty cool. I never thought about that one... I'll have to check out your script to see how you pulled off that one!  Wonder how you set up the skills as items O.o. Any way... I enjoy what you've done.

Keep up the good work.
 
Its all well and good that you want to have animated picture based menu scenes but sweet loving jesus don't use mog's pictures they're so hideous.

Otherwise nice conversion.
 
So I was editing your script... Don't worry I'll give you full cridet for the script.  :thumb: And I found an error that might be reacuring. You see if you have any other scripts, or basic menues O.o, you have to edit there Window_Help. Its not a hard edit. You just have to add (0,0) to the end of it. I just figured that It was something that need to be addressed.

It's not a huge compatability issue and can bee esaly fixed, but you know how people are and I can tell your going to have some issues with this one.  :thumb:
 
Why were you editing my scripts? What needs to be done with them? And the latest version has the solution to that Window_Help problem.
 
Selacius":1ln8ihkv said:
Why were you editing my scripts? What needs to be done with them? And the latest version has the solution to that Window_Help problem.
Lol take it easy, buddy.

Great script, Ill make good use of this I think. Props!
 
I was just editting for compatability issues. I'v run into a few but not many... I don't know why they showed up though... The Window_Help one was fixed but I found two more. One is with the Scene Title and one is with Scene Map. It has something to do with "Return Scene". Did you ever change this in the script? It says it's your script causing it but I can't seem to find it... If you could help man that would be awsome!  :thumb:

EDIT: Found the issue. with any scrips that call shop your shop script calls up the menu which causes come issues... Is there anyway to maybe edit the script so that it can be turned on in off by a Variable? Then you can just put the varable in the event so that way to turn the script off so when people don't want to have the script on they don't have to. This would be awsome if you could do this and would fix it up with some scripts.

You could prob do a simple

if shopon = @game_switches{x} (normal brackets don't work on the forums lol)

I don't know though it dosn't work for every script though.

Besides this everything else works GREAT! Good job man!
 
found out it's a caompatabilty issue with my MOG menu =.= so never mind I worked that out. Once again good job! It's working perfectly now and the only error I could find that was big was the Window_Help which you fixed.
 
rpglord27":3qpgaqx1 said:
I had one little problem with the scene equip script. After you leave the equip scene the background stays and you can still see it on small maps.

Here is a  screen,

http://img139.imageshack.us/img139/3733 ... uipvo9.png[/img]

there is a minor bug caused due to a line that Selacius have forgot to add >.>.
to fix it go to line 339 and change these lines:
Code:
 def terminate
    super
    @help_window.dispose
    @equip_window.dispose
    @status_window.dispose
    dispose_item_windows
  end
with these:
Code:
 def terminate
    super
    @msk_lay.dispose
    @help_window.dispose
    @equip_window.dispose
    @status_window.dispose
    dispose_item_windows
  end

hope i helped you guys, i will upload an unbugged version when i will stop working on my game >.>
selacius, i cant believe you missed this line >.>

--LoMastul
 
Thank you very much for the help. I also had to add,

Code:
@msk_back1.dispose

so it would be,

Code:
def terminate
    super
    @msk_lay.dispose
    @help_window.dispose
    @equip_window.dispose
    @status_window.dispose
    dispose_item_windows
    @msk_back1.dispose
  end

to dispose of the background as well.
 

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