by Dargor
Version 1.0
Introduction
I've been working on this for at least a month, and now I guess it's time for this script to see the light! It's still W.I.P. but not for long.
If you're reading this, I assume (and I hope!) you have played Final Fantasy VIII and you know what Junctions are.
Here's the essential things you need to know about junctions
The basic idea behind the junction system is to equip Skills and Summons on an actor to gain bonuses on statistics.
It is possible to junction (equip) skills on the following parameters:
HP, MP, ATK, DEF, SPI, AGI
Elemental Attack, Elemental Defense
State Attack, State Defense
It is not possible to junction a Summons on parameters. However, Summons will enable Junctions on the previously listed parameters.
Summons will also learn new Abilities and Battle Commands.
All these elements will be available to the actor to which the Summon is junctioned.
It is possible to junction (equip) skills on the following parameters:
HP, MP, ATK, DEF, SPI, AGI
Elemental Attack, Elemental Defense
State Attack, State Defense
It is not possible to junction a Summons on parameters. However, Summons will enable Junctions on the previously listed parameters.
Summons will also learn new Abilities and Battle Commands.
All these elements will be available to the actor to which the Summon is junctioned.
Summons are creatures that will unleash powerful attacks when called in battle.
They have the same characteristics as a normal actor. That means they gain EXP and levels, they have HP and MP, etc.
The difference between a Summon and an Actor is that a Summon learn abilities as they level up and they Master this ability when enough APs are gained.
In order to gain AP, a summon must be junctioned to an actor.
Summons will also gained EXP but the amount of EXP gained will be divided by the number of Summons junctioned to the same actor.
In battle, when a Summon is called, it takes the place of the actor to which it is junctioned and takes damage for him.
Then, the Summon uses his attack and is immediately dismissed. Since Summons can take damage, it means they can die.
When a summon is dead, it cannot be called again until he is revived.
However, they will slowly regain HP outside of battles.
Summons also have Compatibilities in direct relationship with Actors.
A Summon compatibility towards an actor affects the delay before the Summon unleashes its attack and the strength of the attack.
Its Compatibility will change depending on a couple of factors.
It mainly depends on how many Summons are junctioned to the same actor but also on how often the summon is called.
If there is more than 1 Summon junctioned to the same actor, the Summons compatibility towards this actor will be lowered.
If there is more than 1 Summon junctioned to the same actor and if a Summon is called, this Summon's compatibility towards this actor will raised
but other Summons compatibility will be lowered.
They have the same characteristics as a normal actor. That means they gain EXP and levels, they have HP and MP, etc.
The difference between a Summon and an Actor is that a Summon learn abilities as they level up and they Master this ability when enough APs are gained.
In order to gain AP, a summon must be junctioned to an actor.
Summons will also gained EXP but the amount of EXP gained will be divided by the number of Summons junctioned to the same actor.
In battle, when a Summon is called, it takes the place of the actor to which it is junctioned and takes damage for him.
Then, the Summon uses his attack and is immediately dismissed. Since Summons can take damage, it means they can die.
When a summon is dead, it cannot be called again until he is revived.
However, they will slowly regain HP outside of battles.
Summons also have Compatibilities in direct relationship with Actors.
A Summon compatibility towards an actor affects the delay before the Summon unleashes its attack and the strength of the attack.
Its Compatibility will change depending on a couple of factors.
It mainly depends on how many Summons are junctioned to the same actor but also on how often the summon is called.
If there is more than 1 Summon junctioned to the same actor, the Summons compatibility towards this actor will be lowered.
If there is more than 1 Summon junctioned to the same actor and if a Summon is called, this Summon's compatibility towards this actor will raised
but other Summons compatibility will be lowered.
An ability has various effects on both an Actor or a Summon. They can raise Statistics, enable new Battle Commands and enable Parameters Junctions.
Abilities can only be gained by Summons.
There is two types of Abilities; Actor Abilities and Summon Abilities.
Actor Abilities will affect Actors and Summon Abilities will affect Summons
Actors can only equip Abilities Mastered by their junctioned Summons. They can only equip Actor Abilities.
Summon Abilities will automatically be applied to their respective Summons. Actor Abilities will not affect summons.
However, Summon Abilities can affect actors in some cases.
In the example of an "ElemATK" ability, the ability is considered as a Summon Ability since an Actor cannot equip it, but the effect (enable 1 Elemental Attack Junction)
will be applied to the Actor.
Abilities can only be gained by Summons.
There is two types of Abilities; Actor Abilities and Summon Abilities.
Actor Abilities will affect Actors and Summon Abilities will affect Summons
Actors can only equip Abilities Mastered by their junctioned Summons. They can only equip Actor Abilities.
Summon Abilities will automatically be applied to their respective Summons. Actor Abilities will not affect summons.
However, Summon Abilities can affect actors in some cases.
In the example of an "ElemATK" ability, the ability is considered as a Summon Ability since an Actor cannot equip it, but the effect (enable 1 Elemental Attack Junction)
will be applied to the Actor.
That's almost all about it.
Since Junctions are quite complicated, this script comes with a big customization module that let you edit A LOT of things.
Features
- Junction Skills on 6 Statistics (HP,MP,ATK,DEF,SPI,AGI)
- Junction Skills to increase Elemental Attack/Defense
- Junction Skills to increase Status Attack/Defense
- Junction Summons to actors to gain special Abilities
- You can use your Summons in battle (duuuuh!)
- Summons will defend you and take damage for you
- Summons will gain EXP, AP, Levels, learn new abilities, exactly like a normal actor
- Summons can live, Summons can die... :sad:
- Summons can regenerate on-map :smile:
- Summons have their own Status menu
- Actor's can equip Abilities to gain Bonuses such as HP+10%
- Actor's can gain new battle commands
- Actors ans Summons have compatibilities, a sort of Like/Don't Like system which influences the speed and the strength of a Summon
- There's a 'Remove All Junctions' command in the junction menu, which works.
- There's an 'Auto Junction' command in the junction menu, which doesn't work for now...
- Summon Items
- Comes with an home made Ability Editor!
- There's probably more!
Screenshots








Script
http://www.mediafire.com/?eywyeqtddtn
Demo
http://www.mediafire.com/?hbtwfcyd0my
Notes
This script requires BOTH my Custom Commands script and Skill Draw script.
This script is NOT COMPATIBLE WITH THE TAKENTAI CBS.
Hope you like it!
-Dargor