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[VX] Inns realizing you have less than equivalent gold?

I made myself a Inn event, with Gold reduction and all, but I cant seem to make the game know when it doesn't have the required amount of Gold.

I've already looked for the Inn scripts, they don't work.
 
I'll go with the Conditional Branch. I have a cool, automatic move route set up in which the player would walk to the inn bed.

Thanks guys.

(Does it bug anyone else the item descriptions start with lower-case letters? Granted, you can change them, but it bugs me. Same for the Inn Q.E.)
 
Gulch666":1m64y7ov said:
im more of a 60-80hp lvl 1 kinda guy myself, i prefer lvl capped characters to have around the 1k mark for your more sturdy types and around 700ish for squishy types.
My lvl 1 character usually starts with about 25 - 30 HP and 15 or so MP. I don't understand why the pre-made characters and stat formulas have them with hundreds of health points and the ability to deal 400 or something damage right off the bat. I think it makes a lot more sense to start out looking small and then deal large numbers of damage/have high stats when you're a higher level character.
 
Wow I feel like my Protagonist might be a little overpowered comparing him to youz guyz  characters.
Hopefully Enterbrain (sp?) will release an updated translation patch for the database. Sure I can change most of it, but they could always change it for me. Also, they'd be able to change things we cant.
 

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