I can't get the script "Graphics.transition(80,"Graphics/System/BattleStart",80)" to work as part of an event or even as a script in a battle. I was wondering if someone could find a way to make it work, of something else to allow the use of a transition.
I know little about code, I was given this line by a helpfull fellow, but I can't get it to go. I have made an effort to follow the path the code goes when it starts a battle, and I'm still not sure. I did find a way to make the battle music start before the battle starts, as well as how to unblur the battle back, though I still couldn't find how to unspin it (I know this was done by someone already, but I wanted to see if I could find it.)
Any ideas?
The main place for the code was this:
def perform_battle_transition
Graphics.transition(80, "Graphics/System/BattleStart", 80)
Graphics.freeze
end
I know little about code, I was given this line by a helpfull fellow, but I can't get it to go. I have made an effort to follow the path the code goes when it starts a battle, and I'm still not sure. I did find a way to make the battle music start before the battle starts, as well as how to unblur the battle back, though I still couldn't find how to unspin it (I know this was done by someone already, but I wanted to see if I could find it.)
Any ideas?
The main place for the code was this:
def perform_battle_transition
Graphics.transition(80, "Graphics/System/BattleStart", 80)
Graphics.freeze
end