I designed this in notepad, erm, not sure if it works so this is up so someone can tell me if it works. I just didn't like how scripters aren't bothering with RMVX yet so I wanted to contribute something and this is all I can do without the program to look at.
So what is this?
This is sort of like a game disc system like in Final Fantasy VII VIII and IX, it makes it so at the end of chapter 1 of your game it tells you to get chapter 2 and then at chapter 2 it continues with your chapter 1 savefile just where you left off!
This is perfect for people who want to release their game in pieces or if someone is so excited about releasing their game they release it in chunks rather than let everyone wait 4 years for a final release date.
It is important to read the instructions carefully, if someone proves to me this works then make a demo for everyone else please!
Oh yes, it also teaches how to customise save files and keeps your unique game saves in one place so you don't have to copy and paste them to the next chapter, you just load up and play!
DEMO
Now make sure all your game parts have the same or more maps as the part before it, so game part 1 has 10 maps, part 2 has to have 10 maps or more, part 3 has to have the same ammount as part 2 or more.
Also, keep the switches the same for each part, to make all of this easy just copy your first game part and edit the game file and save as part 2.
An example save file name could be called: supergame.sav, it would look like supergame*.sav in Scene_Title line 131 and supergame#{file_index + 1}.sav in Scene_File line 158.
As I don't have RPG Maker VX (and my RMXP doesn't work) can someone please make a demo of this and I'll add it to this post? Thanks.
Screenshots? Well, it doesn't change the look at all it just changes some of the system around.
DEMO
So what is this?
This is sort of like a game disc system like in Final Fantasy VII VIII and IX, it makes it so at the end of chapter 1 of your game it tells you to get chapter 2 and then at chapter 2 it continues with your chapter 1 savefile just where you left off!
This is perfect for people who want to release their game in pieces or if someone is so excited about releasing their game they release it in chunks rather than let everyone wait 4 years for a final release date.
It is important to read the instructions carefully, if someone proves to me this works then make a demo for everyone else please!
Oh yes, it also teaches how to customise save files and keeps your unique game saves in one place so you don't have to copy and paste them to the next chapter, you just load up and play!
DEMO
Line 131:
Change to:
Change Save*.rvdata to anything you want, but keep the * before the extension (.rvdata default) this is to stop two games having conflicting save files, also makes your game more unique.
In your next parts (Don't do this on part 1!) delete lines 67 and 68 and change the when 1 below to "when 0" and when 2 to "when 1"
Then delete s1 = Vocab::new_game from the now line 149, change the s2 below to "s1" and the s3 to "s2" and delete ", s3" from the now line 151 then change the 1s of the now lines 155 and 157 to 0s, this removes the New Game option to leave Continue.
Code:
@continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
Code:
@continue_enabled = (Dir.glob('C:/Program Files/Common Files/Save*.rvdata').size > 0)
In your next parts (Don't do this on part 1!) delete lines 67 and 68 and change the when 1 below to "when 0" and when 2 to "when 1"
Then delete s1 = Vocab::new_game from the now line 149, change the s2 below to "s1" and the s3 to "s2" and delete ", s3" from the now line 151 then change the 1s of the now lines 155 and 157 to 0s, this removes the New Game option to leave Continue.
Line 158:
Change to:
Change Save#{file_index + 1}.rvdata to the same as you have for Scene_Title, but keep the #{file_index + 1} before the extension (.rvdata default) this is to stop two games having conflicting save files, also makes your game more unique.
Code:
return "Save#{file_index + 1}.rvdata"
Code:
return "C:/Program Files/Common Files/Save#{file_index + 1}.rvdata"
On the first game part ONLY
Line 55
Underneath the Super add this:
Under the update_scene_change (Now on line 70) add this:
Replace the 2 of $game_switches[2] to the ID of your game part 2 started check, so if at the start of part 2 you turned switch 23 on then replace the 1 with 23 on the first part.
On the second game part ONLY
Line 55
Underneath the Super add this:
Under the update_scene_change (Now on line 70) add this:
Replace the 1 of $game_switches[1] to the ID of your game part check, so if at the end of part 1 you turned switch 54 on then replace the 1 with 54 on the next part.
Line 55
Underneath the Super add this:
Code:
if $game_switches[2] == true
$scene = Scene_Title.new
end
else
Code:
return
On the second game part ONLY
Line 55
Underneath the Super add this:
Code:
if $game_switches[1] == false
$scene = Scene_Title.new
end
else
Code:
return
Now make sure all your game parts have the same or more maps as the part before it, so game part 1 has 10 maps, part 2 has to have 10 maps or more, part 3 has to have the same ammount as part 2 or more.
Also, keep the switches the same for each part, to make all of this easy just copy your first game part and edit the game file and save as part 2.
The finishing map of a game part needs to turn on a switch then save the game and after the save game display something telling them to start the next part or that this part has finished, then on the SAME MAP as where the game part finished have an Autorun event that is triggered by the same switch that says something like "Switch to Part 2" then returns to title. At the start of part 2 have an autorun event turn on the 2nd switch that checks if the next part has been started, make sure the autorun event ends with the switch still being on, this is to stop the previous game part loading the next game part, the first section of the scene_map spoiler above checks this.
An example save file name could be called: supergame.sav, it would look like supergame*.sav in Scene_Title line 131 and supergame#{file_index + 1}.sav in Scene_File line 158.
As I don't have RPG Maker VX (and my RMXP doesn't work) can someone please make a demo of this and I'll add it to this post? Thanks.
Screenshots? Well, it doesn't change the look at all it just changes some of the system around.
DEMO