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[VX] Epic Battle System Beta 00000.1 (Genso Suikoden 2 Style)

Hola

here`s my project script

is my first script (and i dont know ruby)

but i try to make my best

i wanna make a genso suikoden 2 style
epic battle system

i already make part of the move system
and the enemy AI

the attack mode is on work now

if you want to help feel free to modify it

i dont speak english
so sorry for "speak bugs"

chao

Demo Download link :

http://www.mediafire.com/?fm25w9vw1ir


i dont post the scripts because are soo much
(and this beta uses 750 $game_variables jeje)
 
Interesting concept, I know this is a pre-beta so I don't expect much.  Keep this up it's pretty good so far.  Look forward to seeing this develop.  Had a no method bug with the top right soldiers movement.  And there is ALOT of code, I'm sure there is a way to simplify it somehow.  Good luck and thanks for even attempting something like this.
 
i dont post the script because
it has 12000 o 15000 lines
and is divided in 20 scripts...


i dont know ruby (only a little of c)
but i going to try
to simplify te code

i got big problems wiht the enemy ai
if someone wants to help
tell me

the problem is
the knights
have to move 2 spaces

and the archers have to attack in a range of 2 spaces
i modify the code for this
but is going more long now...

and i need to Scene_Move and the other classes be
sub classes of Scene_Project
(whit this the sprite draw code be only 1)
but the game crash

if i only know how to use
while for and other functions
but i only know if , elsif , else , case and when
so the code is too long and complex
...........................
the soldier bug is because i forget a letter
ina a part of the code
i wrote @a5prite
and ia have to wrote @a5sprite

(i dont speak english sorry for all)
 
for i...ToMAXVALUE
  next if something ==seomthing #go to next condition if the condition is met, its the same as continue in c loop I guess
end

while(condition) do
end

anymore help? just say X)
 

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