I have an idea to make a standard "zombie" status, where curative items and magicks do reverse numerical values. So, if a potion heals for 200HP, a potion would deal 200HP to an actor inflicted with Zombie. Now this may be easier said than done, but I have an idea.
Would it be possible to mark all curative things with a "Cure" element and make Zombie status change an elemental efficiency to an F (negative 100% if I recall correctly. (I'm not on a PC with RMVX so I can't really test this theory.) Any feedback helps.
~Ikos out :thumb:
Would it be possible to mark all curative things with a "Cure" element and make Zombie status change an elemental efficiency to an F (negative 100% if I recall correctly. (I'm not on a PC with RMVX so I can't really test this theory.) Any feedback helps.
~Ikos out :thumb: