I hate big numbers.
My characters start off with 25 HP, and towards the end of the game they'd have 50, maybe a hundred. It'd be a nice clean number like that, up by 5 or so with each level. Similarly, I want their attack powers to be 2, 3, 4, etc. Weapons would add 1, 2, 3 or whatever to that number. Enemies have 5-10 HP early in the game, and they should take damage equal to your character's attack. If they have defense at all (many will have a defense of 0), then it would be subtracted from the damage done.
For example:
Hero has an attack value of three, with a weapon that adds 1, making it 4. The enemy has a defense of 1. When I attack, I should do 3 damage (4-1).
If you're familiar with Paper Mario, it's very similar to that. Bascailly, I'm trying to seriously simplify battle formulas.
I'm totally lost when it comes to scripting, and after digging for fifteen minutes through Scene_Battle, Etheon directed me to Game_Battler, around lines 600+. Cool, we were getting somewhere.
The plan was that I'd be able do figure this out myself. Changing formulas shouldn't be hard, right? But I'm still totally confused.
I'm using VX, by the way.
My characters start off with 25 HP, and towards the end of the game they'd have 50, maybe a hundred. It'd be a nice clean number like that, up by 5 or so with each level. Similarly, I want their attack powers to be 2, 3, 4, etc. Weapons would add 1, 2, 3 or whatever to that number. Enemies have 5-10 HP early in the game, and they should take damage equal to your character's attack. If they have defense at all (many will have a defense of 0), then it would be subtracted from the damage done.
For example:
Hero has an attack value of three, with a weapon that adds 1, making it 4. The enemy has a defense of 1. When I attack, I should do 3 damage (4-1).
If you're familiar with Paper Mario, it's very similar to that. Bascailly, I'm trying to seriously simplify battle formulas.
I'm totally lost when it comes to scripting, and after digging for fifteen minutes through Scene_Battle, Etheon directed me to Game_Battler, around lines 600+. Cool, we were getting somewhere.
The plan was that I'd be able do figure this out myself. Changing formulas shouldn't be hard, right? But I'm still totally confused.
I'm using VX, by the way.