I'm not sure if this is the right board to ask on, (please move this thread if it is the wrong board) but is there a way to control critical strike chance outside of scripting? The Help manual in RMVX says that all actors have a default 4% chance, an additional 4% if the weapon or the actor is noted as having a critical bonus. If I wanted to change these values/make a way for them to increase independent of these fixed settings, how would I go about doing it?
On the same note, would it be possible for a skill to add critical strike rating as a buff? ie. Focus Energy in Pokemon.
On the same note, would it be possible for a skill to add critical strike rating as a buff? ie. Focus Energy in Pokemon.