Well RMVX is out now, I don't have much free time for a few days but I wanted to try out RMVX before I go back to coursework and this is what I decided to do. Ok now for the punchline, I'm exceedingly busy so I will not help anyone with this script if you can't follow the instructions, for atleast the next couple of days. Sorry about that but I am very busy.
Anyway the instructions are in the script:
Anyway the instructions are in the script:
Code:
=begin
Blue Mage
by Fomar0153
Version 1.0.0
Instructions
Ok this is pretty simple, you copy the script and paste it below Materials
in the script editor at which point you need to find the two lines:
BlueMages = [1, 2, 3, 4]
BlueMagic = [1, 2, 3, 4, 5, 6, 7, 8]
BlueMagic = [1, 2, 3, 4, 5, 6, 7, 8]
Which are the lines you need to edit the first line tells the script
who the blue mage/s are, the numbers refer the actor's id in the database
for example:
BlueMages = [1, 2, 3, 4]
means Ralph, Ulrika, Bennett and Ylva are blue mages
BlueMages = [4]
means Ylva is the only blue mage
The other line:
@bluemagic = [1, 2, 3, 4, 5, 6, 7, 8]
Tells the script which skills can be learnt by the blue mage the numbers once
again reference the skill's id in the database.
You can edit the blue mages and the skills they can learn during the course
of the game by using the script event for example to add a mage:
$game_party.bluemages.push(5)
To remove a mage:
$game_party.bluemages.delete(5)
To add magic:
$game_party.bluemagic.push(9)
To remove magic:
$game_party.bluemagic.delete(9)
And that's all my instructions so I hope you found them useful and enjoy using
this script.
=end
class Game_Party < Game_Unit
attr_accessor :bluemages
attr_accessor :bluemagic
alias blue_mage_initialize initialize
def initialize
blue_mage_initialize
@bluemages = [1, 2, 3, 4]
@bluemagic = [1, 2, 3, 4, 5, 6, 7, 8]
end
def blue_mage?(id)
return @bluemages.include?(id)
end
def blue_magic?(id)
return @bluemagic.include?(id)
end
end
class Scene_Battle
alias blue_mage_execute_action_skill execute_action_skill
def execute_action_skill
blue_mage_execute_action_skill
skill = @active_battler.action.skill
targets = @active_battler.action.make_targets
for target in targets
if target.actor?
if $game_party.blue_mage?(target.id) and $game_party.blue_magic?(skill.id)
unless target.skill_learn?(skill)
target.learn_skill(skill.id)
wait(10)
@message_window.add_instant_text(target.name + " learns " + skill.name)
wait(60)
end
end
end
end
end
end