Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Visual Equipment script by Me (conversion to non-SDK)

Well, long story short, I can't use SDK in my game without major conflicts with many of my scripts, but I would like to use the Visual Equipment script by Me because of it's easy to use "true or false" compatibility with Guillame777's Multi-Slot Equipment. But it requires SDK, and I have no clue how to convert it to non-SDK (more than just SDK logs, or true/false). Could somebody please help me with this non-SDK conversion please?

Here is the script:
Code:
#==============================================================================
# â–  Visual Equipment
#------------------------------------------------------------------------------
# Author  | Meâ„¢ / [email=me@solarsoft.nl]me@solarsoft.nl[/email]
# Version | 2.2.32
# Date    | 13 / 02 / 07 (DDMMYY)
# Credit  | Raitaime - Geso Chiku
#==============================================================================
#   Ã¢â€“¼ New in version 2.2.X
#   - guill_trick_*: Compatible with tricks multi-equip
#
#   Ã¢â€“¼ New in version 2.1.X
#   - Can now return false and [false]
#   - Fixed: Not updating
#
#   Ã¢â€“¼ New in version 2.0.X
#   - Now Compatible with N+
#
#   Ã¢â€“¼ New in version 1.2.X
#   - Now possible to use other maps then Visual Equipment
#   - Fixed: Unable to load bug
#   - Fixed: Guillaume update bug
#   - Fixed: Guillaume Weapon not showing bug 
#
#   Ã¢â€“¼ New in version 1.1.X
#   - Equipment visible in windows (using draw_actor_graphic)
#   - Compatible with Guillaume777's Multi-Slot script version 6.2.1
#
#==============================================================================
#
#   Ã¢â€“¼ Instructions (updated: version 1.0.0)
#
#   Hello dear reader. Thank you for choosing my Visual Equipment
#   script, based on the originals by Raitaime and Geso Chiku.
#   This script contains new elements, and rewritten  code, and copied 
#   code from the old scripts.
#
#------------------------------------------------------------------------------
#
#   Ã¢â€“¼ What does this script:
#   - Shows the players equipment on map
#   - Initial body value possible (skin, eyes and hair)
#   - Up to 5 types of equipment. From weapons to accesoiry's
#   - Shows NPC equipment on the map events if set
#   - Compatible with Caterpillar and Squad Based Action Battle System
#   - Compatible with Half Kaizer- and other different size-sprites
#
#------------------------------------------------------------------------------
#
#   Ã¢â€“¼ How to add your own graphics:
#   - Make or locate the Visual Equipment - folder which should be in Graphics
#   - You can choose to place your files here, or make submaps
#   - Scroll down for the Get_file method in module Visual Equipement
#   - Add a line like this: return ["FILENAME, HUE] if item_id = ID
#         where Filename is the filename between quotes without extension
#         Hue is the hue which the sprite should take (usually 0)
#         ID is the ID number of the weapon/armor
#   Ã¢â€”
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top