Hi guys, this thread is for discussing and planning the upcoming Vignette contest.
What is a vignette?
In game making terms it's probably a term I have just made up. Consider it a single scene. Your scope is to make an artistic game, within a set and solid boundary.
The word "game" is ambiguous. Graphic novels are fine, as are purely animated scenes. As long as you confirm to the boundaries, your game could be a ten second loop of a girl fishing, or a fifteen minute dialogue full of animation and custom sprite work etc.
Your scene should portray a story however.
What are the boundaries?
Current thought is a 9x6 game window, or something around that size. You would need to use a script to limit yourself to this size and there would be no scrolling, no teleports out of the scene, etc. Any battles and events would have to take place on the scene and form a coherent part of the scene.
What are the categories?
If enough participate the intention is to have three: one for Parallax mapping, one for tiled and tileset limited mapping, and perhaps one for RTP-Only.
What engine?
Probably RMMV or another HTML5 exportable; I would like browser compatibility from your game but this may not be important.
How long do we get?
Not sure. Discuss.
Who can enter?
Any member of hbgames - including new members.
Prizes?
Unsure yet. Probably Steam wishlist purchasing. One suggestion was you win a framed print of your vignette to keep.
Judging Criteria
How closely have you met the brief?
How good is your story?
How good is your mapping composition?
How beautiful is your scene generally?
Please discuss.
What is a vignette?
In game making terms it's probably a term I have just made up. Consider it a single scene. Your scope is to make an artistic game, within a set and solid boundary.
The word "game" is ambiguous. Graphic novels are fine, as are purely animated scenes. As long as you confirm to the boundaries, your game could be a ten second loop of a girl fishing, or a fifteen minute dialogue full of animation and custom sprite work etc.
Your scene should portray a story however.
What are the boundaries?
Current thought is a 9x6 game window, or something around that size. You would need to use a script to limit yourself to this size and there would be no scrolling, no teleports out of the scene, etc. Any battles and events would have to take place on the scene and form a coherent part of the scene.
What are the categories?
If enough participate the intention is to have three: one for Parallax mapping, one for tiled and tileset limited mapping, and perhaps one for RTP-Only.
What engine?
Probably RMMV or another HTML5 exportable; I would like browser compatibility from your game but this may not be important.
How long do we get?
Not sure. Discuss.
Who can enter?
Any member of hbgames - including new members.
Prizes?
Unsure yet. Probably Steam wishlist purchasing. One suggestion was you win a framed print of your vignette to keep.
Judging Criteria
How closely have you met the brief?
How good is your story?
How good is your mapping composition?
How beautiful is your scene generally?
Please discuss.