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VexedEnigma: 24ctPenguinGames [38/100 Hours, Day 5]

Ok, this sounds like it could be really great for motivation. I don't usually work every day on HEX but when I do it can be anywhere from 4-8 hours [Usually end up crashing out at 3am, feeling like a zombie, guzzling sweet tea and nicotine but by god I love it!], so, with weekends and a few sleep deprived nights... I think I can reach 100 hours... maybe...

I'm not sure how successful I'll be at this, but Perihelion layed down a challenge to beat and at the very least, I'm gonna try and match it! Good luck to all participants. We can do it! :rock:
 
Ack... 4:30am. Just about to have a cigarette and get some sleep. Spent the last 2 hours and 15 mins [technically 2hrs 30mins but I took a break to post something on RRR] doing event coding for objects the player can examine/interact with. Still have tons more to do! Also did some databasing and wrote out a few of the journal entries that the player can find while searching the manor.

More work to be done tomorrow...

I'm bloomin knackered now, and need to sleep... :blank:
 
Ok, so, I've spent 8 hours so far today between 1:15pm and 9:30pm [took some time off to go get and eat food] working on one of the new puzzles. Managed to do all the artwork and code it, which is brilliant! Since 9:30 I've been slacking off, trying out the new Saints Row the Third Initiation Station demo, and spending some quality time with my fella.

Will probably be doing more work tonight and will update later.

Puzzle Screenshot incoming!
Screen18.png
 
Muahahaha! Well, weekends is actually where I'll probably fail tbh... My partner works a lot of hours during the week, so weekends is usually our time to spend with each other. Damn relationships... *grumble-mumble*

Only kidding... slightly... :grin:
 
OK! Been working for the last 2 hours and a half hours on mocking up a CMS layout ready to request a script. It took longer than I would have liked and kind of feels a little like wasted time, but oh well... it had to be done I guess. Also separated out all the images the CMS will contain for the ease of whomever [if anyone] is kind enough to fill the request.

Also worked on some database stuff now and then to alleviate the boredom... now it's time for a smoke and then I guess I should post the CMS request topic.

Menu Mockup Screen incoming!
MenuMockupReq.png
 
Just added 2 hours and 15. Been writing out some information on the various enemy types Amelia will encounter on her journey. Going to spend some time now taking that information and placing it in graphics for the games journal/scrapbook system.

Here's a small snippet of what I've been writing :)

Ghosts

The restless spirits that roam the halls of Caswell Manor are tragic souls, doomed to repeat their darkest moments again and again. They appear as translucent, pale figures that drift through corridors and seep through walls, mostly oblivious to Amelia and her problems. However, once Amelia makes contact with the spirits, they unleash a flurry of violent spiritual attacks. Their years spent wandering has left most without memory, without speech and without a shred of sanity. Although only a select few, powerful ghosts have the ability to cause physical damage, the spiritual attacks the others employ can still have deeply debilitating effects. Perhaps the greatest skill in their arsenal is the ability to force their own pain upon Amelia, creating an echo of their tormented existences that would eventually drive even the sanest of people to hysteria.

Demons

The many demons and fae creatures that roam the island housing the manor house are recounted in various Celtic and Roma myths and legends. Their habits and appearances differ greatly, so instead here are a few examples of the creatures hell-bent on torturing Amelia.

The Slaugh were once spirits of the restless dead, mostly sinners and the like who, upon their deaths were rejected by heaven, hell, the gods and the earth itself. No one would offer them forgiveness or refuge and so they took to stalking the night, flying in the western skies like flocks of crows, eager to feast. It is said that they would target the sick and the frail, those closer to death, and steal away their souls and eat their flesh before departing back into the night sky. The Slaugh of Caswell Manor appear as grotesque deformities of men, who’s skin has grown pale as the moon while jet black feathers grow about their bodies. Their feet are clawed, and their heads and arms have elongated into tusks of solid bone, the latter of which are thick with feathers, allowing them to fly. They are often drenched in the blood of their victims, having no hands with which to clean themselves.

The Ciohano, vampiric creatures of Roma legend, were said to be beings of beauty and grace that would target lonely, but attractive men and women and seduce them. In the night as their lovers slept, the Ciohano would feed on their blood and depart before the morning came. The lovers of these creatures would then become Ciohano themselves upon their deaths, but only if their bodies were carried over the thresholds of their homes. Many Roma families became knowledgeable of the Ciohano and resorted instead to creating holes in the walls of their homes with which to carry the bodies of their dead through and made rites and spells over their graves, preventing more from rising. Now, their numbers dwindling and victims few and far between, the Ciohano of the island bear little resemblance to the seductive beauties of legend. Feral and thirsty, the Ciohano lurk silently in shadow, unspeaking and unmoving until their prey is in sight and vulnerable. Their frail forms may be easy to break, but the Ciohano display a speed and ferocity unknown to man, and the beauty they once had is hidden under blood stained skin and pearlescent eyes.
 
Looks pretty sick so far, beautifully detailed descriptions of enemy's, I like that.
The menu may be pretty basic, but with the screen you've got there it definitely fits the style (I think) you are going for.
Keep it up, and it looks like you will be getting those 100 hours pretty soon!
 
I like the atmosphere in the room with main mockup screen, it seems like it could be a good game

Good luck
:biggrin:
 
Thanks for the comments :)

The Magick option is simply the Skills screen... nothing to really clarify there... Sorry!

*ranting* But to briefly explain the Magick system of HEX - The Calling, Amelia has no weapons as such and most of her abilities in battle rely on Magicks that can be invoked through the Talismans and Charms she equips. Talismans and Charms can be found or created using alchemy or crafting. A set of Magicks are bound to each Talisman or Charm and so Amelia is only able to use Magicks her current equipment will allow. If you unequip a Talisman that invokes a specific spell [say, a fire based attack spell] you loose the use of that spell. She also learns Hexes over the course of the game which are the only permanent Magicks she can gain. Once she has learned a Hex, she can use it at will, regardless of the Talisman or Charm she has equipped. The downside being that Hex spells generally require significantly more SP to use than regular Magick spells. *ranting*
 
Well, maybe nothing to clarify, but you should definitely put that information in your main post. It's a real game mechanic, the skill system you use there. I like it!
 
Blegh... long night of not really managing to get a lot done... Just silly databasing, mapping error fixes and other little bits and bobs. Sorted out more interactive objects and made a start on some concept art, but mostly I kind of feel like I've spent a lot of time and don't have a great deal to show for it.... oh well. Tomorrow is another day I suppose! :smile:
 
Spent 3 hours today so far working on tiles. Made some wine-barrels and appropriate shelving for the basement area as well as bunch of alternate distressed/broken versions of pre-existing tiles for variation. Also added more tiles to the apothecary section which I'll be expanding further tonight.

Only have a few more things to do before the closed demo is done! So exciting! :cute:

Pretty good progress all in all and hope to get more done tonight, but for now I have to go out. Boo!
 
Cool! Glad to hear you're close to a demo. :biggrin: I'm still...not... :(

I'm catching up over the weekend, by the way, so you better get ready to bring it. :box:
 
Damn dude, almost 25 hours already. I put my money on next sunday, tops.

Behind the scenes stuff is the most unrewarding kind of work, but also satisfying if you get it right after all.
 
Thanks for the comments guys :) Really working hard on this! Spent most of my time tonight working on final pixel work for Amelia's 8 costume changes [yes... 8... I'm a masochist... I must be...]. Also got down some design work on one of the secondary character's outfit. It's not finalised yet, but it's progressing. Not a lot else, but blimey... that lot was enough!

Update:- Added another 2 hours of spriting work, fixes in events, spell checking and a little bit of databasing. Here's a sneak peek at a few of Amelia's different looks, for those interested :)

Outfits.png


It's now 5:03am... and I... am knackered. Good night

-_- {zzzzzzzzzzzzzzz}
 

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