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Vask [concept]

VASK


Basic Story:
The story itself is the story of the rise and fall of the government and how it is overthrown. You will play as a multitude of characters each with their own personalities. You shall only play as one character at a time. Each character’s story takes place at different time periods, so the story of the government skips around time. Some of the character’s stories may interact with other characters, and some will not.


Setting:
This takes place in a world far below ours underground. Light does not pass there and its citizens live in the dark. The main source of power in from the world’s core, where they have an unlimited source of power. While there is a humungous city, much of it is in somewhat of a ruins state. Things are falling apart, houses are crumbling, and people are starving. Many use sheet metal, wood, and bricks to repair their houses and other estates, as only the government has access to concrete and steel. There is high pollution and many factories constantly working to produce war material as well as other things.


Historical Overview:
2107-2109: Government is all powerful
2110: Tension is rising between citizens and government. The government is starting to lose all support.
2111: The resistance is formed. Things have not cleared up between government and citizens. Political movements are to be made in order to eliminate the “old” government.
2112-2113: The government has started mass producing combat cyborgs to do its bidding. Therefore, all robots are to be eliminated for the best interest of the citizens, even the humanoids.
2114 2117: The war has begun between resistance and government. The government has lost much support, so it is crashing down. It is inevitable that the government will be quickly defeated, as very few support the “old” government. In a last ditch attempt, the government has ordered an all out nuclear attack.
2118: The government has fallen, yet there is much devestation. Many have died, and very few have the knowledge to run the country.
2119-2121: The country is in a state of panic and chaos. Everyone fends for themselves.
2122: A new leadership has formed in attempt to create peace in the country. Thus, a new government is starting to be formed.


Characters:

Samuel, 2110: A poor boy who has lost most of his family to the government’s purges. He fights for revenge.

Sis, 2110: Samuel’s hopeful sisters. (non playable)

E.M.A. 2118: She was one of the few humanoids able to hide from the resistance. All she remembers was the life she had before the resistance and cannot remember anything after that. She is looking for her past.

Lucia, 2112: The only child of a government official. She meets up with Samuel and learns his story of pain and sorrow. She fights for justice.

ANDY, 2115: A child humanoid looking for a purpose in life. He is looking for someone to accept him as who he is. He carries around a teddy bear named Teddy.

Max, 2108: He was a government official at one point, but fled in order to escape. He disagrees with the government. He fights for what he believes in.


The gist of it all:
I plan to make this game a 2D somewhat RPG type game using GM. For the battle system, I plan to create an ABS system. There will be enemies on the map, and if you touch one, the will be a screenlock and a variation of monsters will appear. This means that the terrain you battle I will be important and may prove to be an advantage or disadvantage.
Each character will have his or her own spells and specialties. To use a spell, you must point at where you want you spell to be cast. Once chosen, you must press a combination of keys in order to use the particular spells you wants. The better you are at memorizing these key patterns, the better you will be at battling and using magic along with other skills. If you are to press the wrong keys, your spell will backfire.


Concept Art, Screenshots, and Other Pictures


jh8px3.png

This is a re-rough draft of what I plan to do for the city. I understand there are some fatal kinks such as the perspective and the porportions, but please bear with me. The buildings will be worked on, yet I am not a pro artist. Therefore, some details may have to be overlooked in order to finish this project. Once I add an animated background and some more details, it should look somewhat better.

nm0tp0.png


Other notes
  • characters are still not done.
  • things are subject to change
  • Title needs to change

I am sort of rusty with this kind of thing and I have no clue whether or not I will finish this project. :)
 
If any body really wanted to know, I added a little piece of concept art. :0
Its also invested a little piece of my soul so cherish it forever. :3
 

Kipe

Member

I really like your idea, the art style, and the way you plan to have battles. I must say, as I've said before in another thread, though, that your posting format is a bit bland.

To be honest though... I completely skipped over the Historical Overview and Characters, because, to me, it's just so much unfiltered information, and there's a huge picture right below it that acts as a magnet to my eye! I would recommend that you add a bullet point list or bold some stuff. Try to draw enough attention to it for at least one second, and you'll get more people reading through it all.

Back to the art style! It looks good so far. It reminds me so much of Alien Hominid. If you can keep it consistent and true to a certain style, I think it'll draw a lot of interest to your game, and a lot of people would end up playing it.

With that said; good luck!
 
Im not dead, Ive been working on this slowly but steadly. I have been thinking about planning to incorporate a big world, but I am not sure yet and is still on the drawing board.

nm0tp0.png


The backgroung is animated, at least the pipes are. I might make the yellow backgroung transition to grayscale. I also added people, which are the shadows you see. :)
 
I'm not sure about the game mechanic with spell backfire if you couldn't memorize the key pattern. Maybe instead of backfire you could make it less effective? Backfire seems to be too much of a punishment for me for using a skill, which is expected to be used quite often. Of course, this is just from what I read. Maybe it will work out once I try the game :)
 

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