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Varibles on an ABS enemy

can someone please explain How to add a varibles to an enemy (that needs to be killed) to access the next room

Im not useing RPG style Fighting. I am useing a ABS style Fighting having to use varible Enemy ID

This is my Map area that im having problem on
http://img31.imageshack.us/img31/6111/mapaql.png

Here is a pic of my enemy tabs
http://img31.imageshack.us/img31/1930/enemytab1.png
http://img31.imageshack.us/img31/3929/enemytab2.png (The Control Varible enemy ID +1 was something i was testing) ignore
http://img31.imageshack.us/img31/4510/enemytab3.png

This is my door event that i think should have a conditional branch to let me access the next room
http://img31.imageshack.us/img31/1057/door.png


This is the only way i know how to be as clear as possible in getting help in what im doing wrong
please tell me where and what i need to add to make this enemy trigger the door to open

*Note Im useing 5 other enemies in this room but i thought if somehow i can figure out how to get atleast one enemy to let me pass through, i could then add what ever im missing to the other 5 enemies, fixing my problem

This will be my Last help post for this situation
 
I was Able to Figure out how to get the value of the enemy to be worth something , But I seem to have a interaction problem accuring

If i kill the enemy from a far distance it does not count the Varible there for not allowing me to go up stairs

Is there a way to activate the Varible after the enemy has been killed?




I am able to kill all enemies But i have to get close and attack as if im talking to them and if I Get hit, the varible thinks the player is dead and lets me pass with out KILLING ANYONE lol

so how do i make it apply after the enemy is dead
 

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