oaky, so in my game there is an object that has been split into two pieces, and it is the job of my heros to go get those two pieces. They have to fight two different monstersto get each piece, and then they are suppose to bring them together. I have tried to set up the variable so that after collecting both pieces from the monsters, then one hero would say, "okay we have both pieces, now let's go get this thing repaired." But after setting it up, it came out as saying that after only collecting one piece.
This is how I set up the variable. You fight the monster, upon winning you get the half item, then I set the variable to "orb" have specific item in invetory, + 1 to variable "orb", then conditioanal branch, set if variable "orb" has ==2 then say, "okay, we have both pieces, now let's go get this thing repaired." i have even tried to put the conditional branch on a separate page, and still the same thing happenes. What am I doing wrong? And I want to be able to set it so that it doesn't matter who is beaten last, when you get both items, regardless of which monster, the hero will suggest getting a repair job done.
This is how I set up the variable. You fight the monster, upon winning you get the half item, then I set the variable to "orb" have specific item in invetory, + 1 to variable "orb", then conditioanal branch, set if variable "orb" has ==2 then say, "okay, we have both pieces, now let's go get this thing repaired." i have even tried to put the conditional branch on a separate page, and still the same thing happenes. What am I doing wrong? And I want to be able to set it so that it doesn't matter who is beaten last, when you get both items, regardless of which monster, the hero will suggest getting a repair job done.