I want status/changing skills to cost items instead of MP. For example, casting Sleep would require the use of 1 Datura Seed. Is there any way I could make the description of the Sleep spell show a variable?
http://img368.imageshack.us/img368/8066/sleepyx6.png
Instead of "Set Sleep state to one enemy" I want something like "Cost is 1 Datura Seed from stock of X" where X is the variable representing how many I have.
The player could, of course, just look in the item screen before casting the spell, but I think that would be tedious.
http://img368.imageshack.us/img368/8066/sleepyx6.png
Instead of "Set Sleep state to one enemy" I want something like "Cost is 1 Datura Seed from stock of X" where X is the variable representing how many I have.
The player could, of course, just look in the item screen before casting the spell, but I think that would be tedious.