Thermalburn
Member
Hey everyone,
I tried to do this on my own without scripting by using only events, but it doesn't seem possible. Anyhow, here is what i'm trying to do;
In my game all of the characters have 0 MAXsp, and the only way to get SP is through certain items. For instance, by equipping a particular weapon you're MAXsp is raised to 10 but as soon as you unequip the weapon, your MAXsp drops back to 0. Different weapons/items give different values.
I was hoping that maybe someone could help write a script that can do what i described above; something versatile, where i can add more weapons/items and their respective parameters quickly and easily.
I thought i could use conditional branches to do this, but i couldn't set the MAXsp parameter, could only increase it (So instead of setting my char's MAXsp to 10, it would INCREASE it by 10 every second!). Besides, even if i did get it to work, i would need to make like 50 conditional branches for each piece of weapon/item armor.
Thanks is advance
EDIT: Sorry XP
I tried to do this on my own without scripting by using only events, but it doesn't seem possible. Anyhow, here is what i'm trying to do;
In my game all of the characters have 0 MAXsp, and the only way to get SP is through certain items. For instance, by equipping a particular weapon you're MAXsp is raised to 10 but as soon as you unequip the weapon, your MAXsp drops back to 0. Different weapons/items give different values.
I was hoping that maybe someone could help write a script that can do what i described above; something versatile, where i can add more weapons/items and their respective parameters quickly and easily.
I thought i could use conditional branches to do this, but i couldn't set the MAXsp parameter, could only increase it (So instead of setting my char's MAXsp to 10, it would INCREASE it by 10 every second!). Besides, even if i did get it to work, i would need to make like 50 conditional branches for each piece of weapon/item armor.
Thanks is advance
EDIT: Sorry XP