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Using events...

I'm not sure if this is the right place for this, if it's not move it please. I know how to use events and stuff like that. My question is how would I make it to where RPG Maker XP will know if I have the required things using events? For example, to make a basilisk robe in my game, you need a basilisk hide and thread. Well that seems simple enough right? Of course it is. You know like it would check to see if I actually have the hide and thread for the robe and I don't it will say something like "You do not have the required materials to make this item. Could anyone tell me how I could do that or throw me a tutorial as to how I would? Thanks. Alphaao
 
You need to make a Conditional Branch which checks for these items in the inventory. You will need one for the hide, and another within it for the thread. For example:

>Conditional Branch: If (Item) is in inventory...
>Conditional Branch: If (Other Item) is in inventory...
>Remove Item
>Remove Other Item
>Add Combined Item
>Text: You made Combined Item!
>Else:
>Text: You don't have Other Item!
>End
>Else:
>Text: You don't have Item!
>End

Using a condition inside a condition can be kind of tricky if you don't know where to put certain things. Just fool around with those for a bit and you should get the hang of it. Your best bet would be to make a smith or synthesize NPC who can run those events for you.
 
Ok, I will fool around and see what I get, because item creation will be a big part of my game.

Edit: One more question. Do I need to make them into switches and have the switches check?
 
Ok, I followed the example exactly how you post it as so. It's easy to understand once you try it for yourself. Thanks Mundane. I just put it to where you talk to the desk to make items, like in star ocean til the end of time, and combined the events into that and it works. Consider this topic resolved. Thanks again Mundane.
 

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