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Using "Call Script" to Dispose an Enemy Battler when dead?

Is there a way to use "Call Script" to dispose of an Enemy Battler when he's dead?

I have a custom Summon attack [it uses CG Movies] to attack monsters, but when the monster dies the Battler is still there. He doesn't attack and you can't select them, but there they are staring at you.

Is there a way to use "Call Script" to get rid of them?
 
in "database", enter "monster group" and check if the EA has 0 lives.
if it does => dispose him.
if not => nothing happens.
do so for every monster.
...
hope i helped... ^_^

-Edit-
oh yea...
there is a script.
EVERYTHING has script.
I just don't know what is it :P...
hope you'll find what u need!!
 

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