Intro
Well hello hbgames.org, I've been cooking up a concept for a game for a week or so, and I think I'm ready to lay it out as a fully-developed ... concept. For now at least. I haven't decided on names for almost anything yet, and I'm going to save that for way later.
Alright well I've been typing up things that have been swirling around my brain for about 2 weeks so theres a 99% chance I forgot some things, so for now I'm going to rest, and cook some food. I'll add more stuff as I remember it.
I'm pretty much looking for any comments or criticism. Anything at all.
Thanks a lot to anyone that actually ends up reading my walls of text
Well hello hbgames.org, I've been cooking up a concept for a game for a week or so, and I think I'm ready to lay it out as a fully-developed ... concept. For now at least. I haven't decided on names for almost anything yet, and I'm going to save that for way later.
I'm a level 99 Internet-lurker, and from all of the years I've watched RPGmaker games get started, who knows how many even get finished? The concept for my game is gameplay first, simple development aspects, and a story that doesn't take itself too serious, but at the same time is interesting. Basically a game based on the characters, their adventure, and cool gameplay.
Also, I want to intentionally avoid some cliches, and also incorporate aspects of fantasy, modern, and scifi RPG's. You won't see mechs fighting mages, but I want to add some flavor like a cowboy town in the middle of feudal japanland type thing.
Also, I want to intentionally avoid some cliches, and also incorporate aspects of fantasy, modern, and scifi RPG's. You won't see mechs fighting mages, but I want to add some flavor like a cowboy town in the middle of feudal japanland type thing.
-Side view, turn based battle system
-Elements and status effects are going to be more effective then most games, but at the same time there are going to be less amount of status effects.
-Runes (temp name) that you equip. Similar to classes, where as you level so does the rune, giving you skills, and techniques.
-Simple but cool animations
-World map similar to Final Fantasy Tactics, or Grandia II. Choose your destination on the map the little characters moves, but no actual walking like FF6 or something.
-Each destination has a theme, and it's own specific little story. For example, a fishing village, that recently had some greedy bastards build a giant theme park next to it, attracting all kinds of random tourists. I'm going to get way more creative then this.
-Bunch of side quests, and interesting characters around the world.
-Tactical War minigames in certain places, similar to the Suikoden series
-Treasures to be found, won, and bought all around the world. Range from items to collect, relics to equip, or items to decorate around your base.
-Going to have some some kind of floating ship that also serves as your base. Gets upgraded, and also maybe some kind of decoration aspect. Not 100% sure of the details I'm going to incorporate.
-Elements and status effects are going to be more effective then most games, but at the same time there are going to be less amount of status effects.
-Runes (temp name) that you equip. Similar to classes, where as you level so does the rune, giving you skills, and techniques.
-Simple but cool animations
-World map similar to Final Fantasy Tactics, or Grandia II. Choose your destination on the map the little characters moves, but no actual walking like FF6 or something.
-Each destination has a theme, and it's own specific little story. For example, a fishing village, that recently had some greedy bastards build a giant theme park next to it, attracting all kinds of random tourists. I'm going to get way more creative then this.
-Bunch of side quests, and interesting characters around the world.
-Tactical War minigames in certain places, similar to the Suikoden series
-Treasures to be found, won, and bought all around the world. Range from items to collect, relics to equip, or items to decorate around your base.
-Going to have some some kind of floating ship that also serves as your base. Gets upgraded, and also maybe some kind of decoration aspect. Not 100% sure of the details I'm going to incorporate.
I'm not much of a writer, so I decided I would approach the story by having the main story not be 100% of the focus of the game. The backstory, history, etc, would be saved as something that I would maybe add into the game if it made sense at the end of production. Having this huge epic game is cool and all but I want a more light hearted, funny, cool story, based on the characters and their adventure. Of course though, there is going to be a main story, but more to give the characters and villains a reason why theyre doing what theyre doing.
I'm leaving the story intentionally vague, with not much details, because it isn't the "main" part of the game, and also so I can come back and change smaller details later to shape it around the actual cool parts of the game
Basically, the world of ____, has 2 prominent "kingdoms", with a bunch of towns and cities spread around the world. There are 2 major continents which oppose each other, with some smaller islands spreading off the tips of each continents. The 2 main kingdoms oppose each other, and have been fighting for a very long time, for land/revenge (or so you think).
The main characters, after the intro where they join forces, are going to a town close by the ruins they just found treasure in, to trade, when the East army takes over the town. The main character and party, fight back alongside the town and win, due to the forces being pretty small, for a small town. The solders of the west kingdom stationed there are ordered to take them to get rewarded at the West castle. The party gets swept up in the war and are hired to fight the East kingdom as mercenaries, which they agree to due to the opportunity of treasure and adventure across the sea. Eventually some things are revealed about the west kingdom, and of course since your party knows the truth + other reasons, decide to do something about it.
This chunk of text above is the basic main plot for half way through the game or so, and due to avoiding spoilers/giving myself time to really think about it, I'm not going to post the rest up right now.
I'm leaving the story intentionally vague, with not much details, because it isn't the "main" part of the game, and also so I can come back and change smaller details later to shape it around the actual cool parts of the game
Basically, the world of ____, has 2 prominent "kingdoms", with a bunch of towns and cities spread around the world. There are 2 major continents which oppose each other, with some smaller islands spreading off the tips of each continents. The 2 main kingdoms oppose each other, and have been fighting for a very long time, for land/revenge (or so you think).
The main characters, after the intro where they join forces, are going to a town close by the ruins they just found treasure in, to trade, when the East army takes over the town. The main character and party, fight back alongside the town and win, due to the forces being pretty small, for a small town. The solders of the west kingdom stationed there are ordered to take them to get rewarded at the West castle. The party gets swept up in the war and are hired to fight the East kingdom as mercenaries, which they agree to due to the opportunity of treasure and adventure across the sea. Eventually some things are revealed about the west kingdom, and of course since your party knows the truth + other reasons, decide to do something about it.
This chunk of text above is the basic main plot for half way through the game or so, and due to avoiding spoilers/giving myself time to really think about it, I'm not going to post the rest up right now.
Most of the backstory for the characters will be revealed in game, rather then having the player read intros and bios and etc
Main Character
Name: Undecided for now
Age: 21 (maybe)
Story:
____ is a treasure hunter living on the south tip of the west continent, searching the mountains with (best friend) for treasure. He's pretty skilled with a long sword (of course), which was taught to him by his deceased father. His father and (best friends) father were treasure hunters before, so in a way theyre just keeping the tradition.
He's basically a normal guy, with neutral views. He's always had pretty bad luck, which he puts tons of effort to get away from. He hate's taking chances and risks, which is why he makes sure to be the best, rather then rely on hope and effort. He likes to have fun, and he's generally a cheerful person.
He's not an orphan, I promise he's not the chosen one, he's not a silent protagonist, and lastly he's not FIGHTING FOR HIS FRIENDS!/love/to save the world.
Best friend
Name: To be decided
Age: 22 (older then main character)
Story:
Best friend and ____ have been friends since birth. Their parents traveled together, and made a living by finding and selling ancient relics/treasures/etc. Best friend and ____ partnership is very simple. He handles the money aspect, and ____ handles the killing of the big baddies, but best friend is definitely not a chump. His weapons are a short sword, and a dagger, but he's also skilled in hand to hand fighting.
Best friend is care free guy, who enjoys kickin back and taking the easy way, except when it comes to money or women. He's not some chump though, and definitely fights for what he believes in. Basically _____ treasure hunts for the adventure, and best friend treasure hunts of the treasure.
He's meant to create some of the comedic aspects of the game, but at the same time pushes _____ forward to accomplishing some of the things later in the game. Also I understand he might be a bit cliche, but I'm planning on there being some twists and turns of course.
The girl
Name: Who knows for now
Age: 19
Story:
The girl is also a treasure hunter, but until the game begins ___ and best friend don't know her. They happen to meet after a turn of events when they all happened to be investigating the same ruins. She wields a lance or a spear, not sure yet. Havnt decided
The girl is meant to be kind of a more powerful, individual character rather then the annoying stupid weak mage love interest of most RPG's. She has an attitude of "I want it all" and tries to get it all. She's similar to the main character in the way that she'd rather avoid chance and she relies on herself rather then others. Also, for some reason, she thinks things like ugly children, and baby vicious animals are cute.
Cute mascot type character
Name: Dunno
Age: Who knows
Story:
Main character and gang awake him in the ruins they explore, and he decides to follow them. He looks like a small floating head (or something, I havnt really decided yet).
He starts off pretty naive, and innocent, but as the game goes on he kind of grows up in a way. He was originally awaked by best friend, so at first he follows him like a son, but eventually they become more of rivals or something due to best friend not wanting to have anything to do with a floating magical head. Also the girl thinks hes the cutest thing ever. (which he isnt)
Later on in the game, he gets powers to create several different bodies, which youll be able to change in game.
-Rivals
General of West Army
Name: Not sure
Age: 25
Story:
The general is basically the right hand man of the king. He decides all matters of "less" importance. He's an intelligent man, and very powerful. He used to be a peasant, but through sheer cunning and will power, he climbed up the ranks, and rose to the second highest command at the youngest age in their history. The people trust him very much, and there are rumors that he might marry the princess.
At first he basically seems like he's jealous of the praise that the king gives the party, but he also realizes this is beneath him and is actually the one that suggests to hire you and send you to the west kingdom.
-Prince of the East Army
Name: Not sure
Age: 19
Story:
He is the prince of the east army, but hates the idea of his status, due to the people always have been opposed to monarchy and other ideas that are similar to customs of the west kingdom. He tries to live up to the people though, and tries to sway his father into doing what the people want. He is also one of the commanders in the East army. He wields a katana.
He's more of the quiet, cool, bad ass type of character. At the same time he's also very vulnerable, and selfless, which he keeps hidden from most people. Growing up royalty he was treated very different from the suck ups around him, with almost no true friends. It's something he hated and why he tries to fight for the lower people of the kingdom, due to their honesty.
Main Character
Name: Undecided for now
Age: 21 (maybe)
Story:
____ is a treasure hunter living on the south tip of the west continent, searching the mountains with (best friend) for treasure. He's pretty skilled with a long sword (of course), which was taught to him by his deceased father. His father and (best friends) father were treasure hunters before, so in a way theyre just keeping the tradition.
He's basically a normal guy, with neutral views. He's always had pretty bad luck, which he puts tons of effort to get away from. He hate's taking chances and risks, which is why he makes sure to be the best, rather then rely on hope and effort. He likes to have fun, and he's generally a cheerful person.
He's not an orphan, I promise he's not the chosen one, he's not a silent protagonist, and lastly he's not FIGHTING FOR HIS FRIENDS!/love/to save the world.
Best friend
Name: To be decided
Age: 22 (older then main character)
Story:
Best friend and ____ have been friends since birth. Their parents traveled together, and made a living by finding and selling ancient relics/treasures/etc. Best friend and ____ partnership is very simple. He handles the money aspect, and ____ handles the killing of the big baddies, but best friend is definitely not a chump. His weapons are a short sword, and a dagger, but he's also skilled in hand to hand fighting.
Best friend is care free guy, who enjoys kickin back and taking the easy way, except when it comes to money or women. He's not some chump though, and definitely fights for what he believes in. Basically _____ treasure hunts for the adventure, and best friend treasure hunts of the treasure.
He's meant to create some of the comedic aspects of the game, but at the same time pushes _____ forward to accomplishing some of the things later in the game. Also I understand he might be a bit cliche, but I'm planning on there being some twists and turns of course.
The girl
Name: Who knows for now
Age: 19
Story:
The girl is also a treasure hunter, but until the game begins ___ and best friend don't know her. They happen to meet after a turn of events when they all happened to be investigating the same ruins. She wields a lance or a spear, not sure yet. Havnt decided
The girl is meant to be kind of a more powerful, individual character rather then the annoying stupid weak mage love interest of most RPG's. She has an attitude of "I want it all" and tries to get it all. She's similar to the main character in the way that she'd rather avoid chance and she relies on herself rather then others. Also, for some reason, she thinks things like ugly children, and baby vicious animals are cute.
Cute mascot type character
Name: Dunno
Age: Who knows
Story:
Main character and gang awake him in the ruins they explore, and he decides to follow them. He looks like a small floating head (or something, I havnt really decided yet).
He starts off pretty naive, and innocent, but as the game goes on he kind of grows up in a way. He was originally awaked by best friend, so at first he follows him like a son, but eventually they become more of rivals or something due to best friend not wanting to have anything to do with a floating magical head. Also the girl thinks hes the cutest thing ever. (which he isnt)
Later on in the game, he gets powers to create several different bodies, which youll be able to change in game.
-Rivals
General of West Army
Name: Not sure
Age: 25
Story:
The general is basically the right hand man of the king. He decides all matters of "less" importance. He's an intelligent man, and very powerful. He used to be a peasant, but through sheer cunning and will power, he climbed up the ranks, and rose to the second highest command at the youngest age in their history. The people trust him very much, and there are rumors that he might marry the princess.
At first he basically seems like he's jealous of the praise that the king gives the party, but he also realizes this is beneath him and is actually the one that suggests to hire you and send you to the west kingdom.
-Prince of the East Army
Name: Not sure
Age: 19
Story:
He is the prince of the east army, but hates the idea of his status, due to the people always have been opposed to monarchy and other ideas that are similar to customs of the west kingdom. He tries to live up to the people though, and tries to sway his father into doing what the people want. He is also one of the commanders in the East army. He wields a katana.
He's more of the quiet, cool, bad ass type of character. At the same time he's also very vulnerable, and selfless, which he keeps hidden from most people. Growing up royalty he was treated very different from the suck ups around him, with almost no true friends. It's something he hated and why he tries to fight for the lower people of the kingdom, due to their honesty.
West Continent: Basic forests, plains, and to the south it starts to become a bit drier and mountainous. To the north there lies a fairly large hilly island covered in snow.
The West, Wind Kingdom: Similar to a normal fantasy castle twosn, with horses, crowns, `etc, but with modern things like basic electronics, but not much. Based on the concept of hard work and honesty. Ruled by an old powerful king, whom his people love.
East Continent: Starting at the south is very rocky, and going north becomes more and more mountainous, eventually having tons of volcanos and stuff like that. Most people live inside of the dormant volcanos, or underground. To the north the continent starts to get very broken up into tons of tropical islands.
The East, Fire Kingdom: A kingdom built on the side of a dormant volcano. They're more modern/futuristic in design, and you start to move away from the cliche fantasy RPG stuff once you get to this part of the game.
South of the map: Some islands breaking off of the mountainous region of the west continent, that are a bit hilly, but mainly deserts.
North of the map: Islands stretching out of the east continent. There are many ruins from past civilizations.
The West, Wind Kingdom: Similar to a normal fantasy castle twosn, with horses, crowns, `etc, but with modern things like basic electronics, but not much. Based on the concept of hard work and honesty. Ruled by an old powerful king, whom his people love.
East Continent: Starting at the south is very rocky, and going north becomes more and more mountainous, eventually having tons of volcanos and stuff like that. Most people live inside of the dormant volcanos, or underground. To the north the continent starts to get very broken up into tons of tropical islands.
The East, Fire Kingdom: A kingdom built on the side of a dormant volcano. They're more modern/futuristic in design, and you start to move away from the cliche fantasy RPG stuff once you get to this part of the game.
South of the map: Some islands breaking off of the mountainous region of the west continent, that are a bit hilly, but mainly deserts.
North of the map: Islands stretching out of the east continent. There are many ruins from past civilizations.
Alright well I've been typing up things that have been swirling around my brain for about 2 weeks so theres a 99% chance I forgot some things, so for now I'm going to rest, and cook some food. I'll add more stuff as I remember it.
I'm pretty much looking for any comments or criticism. Anything at all.
Thanks a lot to anyone that actually ends up reading my walls of text