I am using this message system:
http://www.rmxp.org/forums/showthread.php?t=9669
What I want, is a way of having "templates". Basically, I am using messages for different things. Normal messages, which appear above people's heads. Area messages, which show location info upon entering a certain area. And other stuff too. What I want to be able to do is this:
$game_system.message_template = n
If n is 1, it makes the:
x = 100
y = 100
height = something
width = something
windowskin = 001-blue01
opacity = 0
If n is 2, it makes:
x and y defined by the \e[] command
height = something
width = something
windowskin = black_skin
opacity = 0
If n is 3, it makes:
x and y defined by the \e[] command
height = something
width = something
windowskin = black_skin
opacity = 180
It's complicated, but that's basically what i want.
http://www.rmxp.org/forums/showthread.php?t=9669
What I want, is a way of having "templates". Basically, I am using messages for different things. Normal messages, which appear above people's heads. Area messages, which show location info upon entering a certain area. And other stuff too. What I want to be able to do is this:
$game_system.message_template = n
If n is 1, it makes the:
x = 100
y = 100
height = something
width = something
windowskin = 001-blue01
opacity = 0
If n is 2, it makes:
x and y defined by the \e[] command
height = something
width = something
windowskin = black_skin
opacity = 0
If n is 3, it makes:
x and y defined by the \e[] command
height = something
width = something
windowskin = black_skin
opacity = 180
It's complicated, but that's basically what i want.