
The game will be set in the not so far future in a world quite similar to our own. People still live in cities and politics is the same as on our own planet. Being politically correct, avoiding speaking about issues that might offend and shady backdoor deals are the norm, but in a world that refuses to believe it's own failings, a world where no country trusts the other but is to politically correct to state the fact, world-wide paranoir is bringing the world silently towards nuclear war and yet nobody is daring to raise the issue.
Society's concept of being politically correct has gone awry. Now governments refuse to tackle the major issues and instead debate their next out of country public relations meetings. Corruption now runs deep with all sides and the world is but one wrong word from all out war, organisations seek solace in the knowledge that their work goes un-regulated and unchecked, new weapons are being developed behind closed doors and still there has not been word of internal investigation on any side for many years.
But this must be stopped, the world needs to see what lies beneath, somebody needs to speak out, unafraid to break the red tape placed on anything that makes the world look imperfect.
One such group devoted to routing out the shadows is '27:11', Originally an anti-terrorist covert ops team that would operate in hostile combat zones, it stands alone and brings news to the masses. They have been abandoned by their original leaders and are now hunted as terrorists themselves.
But this must be stopped, the world needs to see what lies beneath, somebody needs to speak out, unafraid to break the red tape placed on anything that makes the world look imperfect.
One such group devoted to routing out the shadows is '27:11', Originally an anti-terrorist covert ops team that would operate in hostile combat zones, it stands alone and brings news to the masses. They have been abandoned by their original leaders and are now hunted as terrorists themselves.
The game's playable characters are the 6 members of the 27:11 using the strengths and special abilities of each one to complete mission objectives such as infiltrating a building, making it to a desired location unseen and undetected and escaping with information.
The game will follow a loose storyline that will allow for many side quests which will allow the player to gain additional knowledge of the world that is not essential but will open up many more modes and mini-games in missions later on.
Eventually the 27:11 become central to bringing about a revolution and stopping the world tipping over into total war but can only do so if the player stays non-partial to either side in the conflict.
The game will follow a loose storyline that will allow for many side quests which will allow the player to gain additional knowledge of the world that is not essential but will open up many more modes and mini-games in missions later on.
Eventually the 27:11 become central to bringing about a revolution and stopping the world tipping over into total war but can only do so if the player stays non-partial to either side in the conflict.
Unit 2711
Major: Alec Revenorth
Nickname: Raven or Ven
Commanding officer of the 27:11 from before the group's licence was revoked and has continued to lead them throughout. He regards himself as neither being a pessimist nor an optimist but merely a man that sees the glass it's half content. He is a man of few words, preferring silence to social interaction. He is a meticulous planner, looking at how to complete his objective in many ways, always counting on the possibility or even inevitability of problems but when his action has been chosen, he is swift and will stick to the plan.
Com's Tech: Alice Anaine
Codename: Leash or Nine
Often hot-headed and quick to stress, Alice tries to follow Raven's idea of silence as she believes not saying something is better than saying something later regretted. She is extremely quick with mental calculations and is the technician for the 27:11, it is her that broadcasts information as it is gathered, it is also her that develops the gadgets and technology that the 27:11 use to complete their objectives. It is rare for Alice to wield any other weapon than her own personalised hand-gun as she usually gets into the combat zone, finds a place to access the security systems and begins hacking the system. She would be the first in and last to leave making sure to leave the system in an recognisable let alone unusable state.
Mechi: Leo Flixion
Codename: Fix
One of the lighter hearted members of the group, he believes that there is always a way to fix every solution, whether it be with the spanner, the screw driver, or maybe a blow to the head. He makes light of difficult situations often commenting that Raven looks as though he is about to 'pop and artery' if he keeps thinking too hard. Fix is the man responsible for larger machinery and transport for the 27:11, he rarely get too involved in the infiltration side of missions and prefers to work on the outside securing the perimeter, providing information on who is coming and going along with getting the team out undetected when the mission is complete.
Recce: Don Selluzon
Codename: Sight
Intelligence gatherer of the 27:11, he is mostly positive person though hesitant to celebrate victories as he believes them to be short lived. He is rarely seen, even by members of the group as he often operates outside sending back information as and when it happens, trying to give the group as much forewarning as is possible as to what the group might be facing in each mission. Not much is known about Sight apart from the fact his information is infallible.
Gunners: Marcus and Sira Lesouix
Codenames: Sparx and Hawk
Being brother and sister put Sparx and Hawk in a closely bonded trust, the pair are the main weapons of the 27:11 in means of force. When it comes to open fire, both have their own stratagem and both know when to follow the other's plan. Sparx follows the rule of: "If it gets in my way, count to four, bang!, it is now out of my way" where as Hawk believes in the: "That is one extra body to hide" approach and will try to conserve both lives and ammunition. Both are quiet, preferring action to talking but both know when hold their fire.
Nickname: Raven or Ven
Commanding officer of the 27:11 from before the group's licence was revoked and has continued to lead them throughout. He regards himself as neither being a pessimist nor an optimist but merely a man that sees the glass it's half content. He is a man of few words, preferring silence to social interaction. He is a meticulous planner, looking at how to complete his objective in many ways, always counting on the possibility or even inevitability of problems but when his action has been chosen, he is swift and will stick to the plan.
Com's Tech: Alice Anaine
Codename: Leash or Nine
Often hot-headed and quick to stress, Alice tries to follow Raven's idea of silence as she believes not saying something is better than saying something later regretted. She is extremely quick with mental calculations and is the technician for the 27:11, it is her that broadcasts information as it is gathered, it is also her that develops the gadgets and technology that the 27:11 use to complete their objectives. It is rare for Alice to wield any other weapon than her own personalised hand-gun as she usually gets into the combat zone, finds a place to access the security systems and begins hacking the system. She would be the first in and last to leave making sure to leave the system in an recognisable let alone unusable state.
Mechi: Leo Flixion
Codename: Fix
One of the lighter hearted members of the group, he believes that there is always a way to fix every solution, whether it be with the spanner, the screw driver, or maybe a blow to the head. He makes light of difficult situations often commenting that Raven looks as though he is about to 'pop and artery' if he keeps thinking too hard. Fix is the man responsible for larger machinery and transport for the 27:11, he rarely get too involved in the infiltration side of missions and prefers to work on the outside securing the perimeter, providing information on who is coming and going along with getting the team out undetected when the mission is complete.
Recce: Don Selluzon
Codename: Sight
Intelligence gatherer of the 27:11, he is mostly positive person though hesitant to celebrate victories as he believes them to be short lived. He is rarely seen, even by members of the group as he often operates outside sending back information as and when it happens, trying to give the group as much forewarning as is possible as to what the group might be facing in each mission. Not much is known about Sight apart from the fact his information is infallible.
Gunners: Marcus and Sira Lesouix
Codenames: Sparx and Hawk
Being brother and sister put Sparx and Hawk in a closely bonded trust, the pair are the main weapons of the 27:11 in means of force. When it comes to open fire, both have their own stratagem and both know when to follow the other's plan. Sparx follows the rule of: "If it gets in my way, count to four, bang!, it is now out of my way" where as Hawk believes in the: "That is one extra body to hide" approach and will try to conserve both lives and ammunition. Both are quiet, preferring action to talking but both know when hold their fire.
- Active battle System, guns, ammunition etc.
- Stealth, camoflage, hiding, sound of footsteps.
- Custom Message system and menu modification for unit commination.
- Multi character control, using the whole team seperately to complete missions.
- Missions and optional missions that change the story as the player makes choices.
- Hacking / infiltration and other mini-games