Welly welly well. I have quite a challenging skills questions for you all. Well, maybe they are not challenging to you, but they are to me. :
So here are the skills I need to make but can't figure out how to get them to work. :blush:
EDIT: Solved skills are in , sort of solved in , and unsolved in . This is to help with organization as I intend on adding more skills as I come up with them.
Basically if the user's HP is equal to 7, 77, 777, or 7777 this skill should instantly kill the target. I would also like to be able to make exceptions for this skill, like impossible bosses or difficult bosses.
I'd like this skill the kill off a party member to fully heal the rest of the party. Don't know how to approach this.
I'd like this skill to instantly kill a target.. by a 5% chance. It also has 5% chance to kill the user. I would also like to be able to make exceptions for this skill, like impossible bosses or difficult bosses. Don't know how to approach this.
I would like this skill to deal damage in 5's to all characters, enemies and allies. But I want it to be random between 5, 55, and 555. Don't know what to do here.
This skill compares the users AGI to the targets AGI. If the users AGI is higher it does 10 damage times the difference. NO CLUE how to go about this one.
This skill should heal MP at random on all allies. The way I have it now is that it heals the same amount for everyone, and doesn't visually appear (as if you used a potion). I want everyone's heal to be different/random.
This skill should boost all stats of the target significantly, then three turns later it significantly lowers them (a la Icarus, whose wings took him to the sun, but the powerful sun sent him to his doom).
This skill makes the user immune to PHYSICAL attacks for 1 turn. It also heals a small amount of HP.
If the user used Avianwing (^^^) last turn, this attack deals large damage and heals a small amount of SP.
This attack deals damage to the targets HP and SP. The only thing I am unsure about here is how to deal damage to SP.
I will probably have a lot more in the future. Please help.
So here are the skills I need to make but can't figure out how to get them to work. :blush:
EDIT: Solved skills are in , sort of solved in , and unsolved in . This is to help with organization as I intend on adding more skills as I come up with them.
Basically if the user's HP is equal to 7, 77, 777, or 7777 this skill should instantly kill the target. I would also like to be able to make exceptions for this skill, like impossible bosses or difficult bosses.
I'd like this skill the kill off a party member to fully heal the rest of the party. Don't know how to approach this.
I'd like this skill to instantly kill a target.. by a 5% chance. It also has 5% chance to kill the user. I would also like to be able to make exceptions for this skill, like impossible bosses or difficult bosses. Don't know how to approach this.
I would like this skill to deal damage in 5's to all characters, enemies and allies. But I want it to be random between 5, 55, and 555. Don't know what to do here.
This skill compares the users AGI to the targets AGI. If the users AGI is higher it does 10 damage times the difference. NO CLUE how to go about this one.
This skill should heal MP at random on all allies. The way I have it now is that it heals the same amount for everyone, and doesn't visually appear (as if you used a potion). I want everyone's heal to be different/random.
This skill should boost all stats of the target significantly, then three turns later it significantly lowers them (a la Icarus, whose wings took him to the sun, but the powerful sun sent him to his doom).
This skill makes the user immune to PHYSICAL attacks for 1 turn. It also heals a small amount of HP.
If the user used Avianwing (^^^) last turn, this attack deals large damage and heals a small amount of SP.
This attack deals damage to the targets HP and SP. The only thing I am unsure about here is how to deal damage to SP.
I will probably have a lot more in the future. Please help.