Dorcot Bacon PhD
Member
I know that has been asked multiple times, but all of the topics posted before never got an answer to them.
With the UMS, how it works is it centers the text box over the specified even, but when the caterpillar script is integrated into the game, it won't work for characters that follow, because the trailing sprites are not events.
How can I overcome this? Or is it not possible with the UMS at all?
I do have an idea on how to overcome the problem--
\e[event number]\nm[Name to show in text box]\t1(speech thing)
Normally, to have the box center over the main character, you need to enter \e[0]. Maybe it is possible to change the UMS script so that if \e[M] is entered or something it centers the box over where the trailing char. would be depending on some if then statements that tells where to put the box depending on where the trail char is at that time.
Please respond, as the answer to the problem means the continuation of the storyline I have in order.
Thanks
With the UMS, how it works is it centers the text box over the specified even, but when the caterpillar script is integrated into the game, it won't work for characters that follow, because the trailing sprites are not events.
How can I overcome this? Or is it not possible with the UMS at all?
I do have an idea on how to overcome the problem--
\e[event number]\nm[Name to show in text box]\t1(speech thing)
Normally, to have the box center over the main character, you need to enter \e[0]. Maybe it is possible to change the UMS script so that if \e[M] is entered or something it centers the box over where the trailing char. would be depending on some if then statements that tells where to put the box depending on where the trail char is at that time.
Please respond, as the answer to the problem means the continuation of the storyline I have in order.
Thanks