Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Ultimate Frisbee

Dean

Member

Does anyone here play Ultimate frisbee on a team? I'm signing up at this moment for a team in a league and I'm super excited! :D

The objective of ultimate is to score points by receiving a teammate's pass in the opponent's end zone. The outcome of a match is usually determined by one team achieving a predetermined number of points first. This ensures that a team can only win by scoring, rather than by running the clock down.
http://upload.wikimedia.org/wikipedia/en/thumb/0/0d/Ultimate_field.png/800px-Ultimate_field.png[/img]
The players line up at the edge of their respective end zones, and the defensive team throws, or pulls, the disc to the offensive team to begin play. Pulls are the first throws in a game. Pulls are normally long, hanging throws, giving the offense poor field position and the defense an opportunity to move up the field.
The pull is often started by a member of the defending team raising one arm with the disc to show that they are ready to pull the disc and begin play. The team that pulls to start the game is usually decided in a manner similar to a coin toss. One popular way to decide which team pulls involves a player from both teams flipping a disc into the air while a third player calls "same" or "different" depending on how the discs land. If the player guesses correctly, their team gets to decide if they who gets the disc to start the game or choose the side that they wish to start on.
The disc may be moved in any direction by completing a pass to a teammate. After catching a pass, a player is required to come to a stop as quickly as possible, and then can only move their non-pivot foot. A common misconception is that a player must setup a pivot foot before they can throw the disc. In fact, the player can throw the disc before stopping within the first couple of steps after they gain possession of the disc. It is this fact that makes the "Greatest" rule possible. A "Greatest" occurs when a player jumps from within bounds to catch a disc that has passed out-of-bounds, this is also known as an "ultimate play". The player must then throw the disc back in-bounds before his feet or any other part of his body touches the ground. The thrower may only catch their own throw if another player touches it in the air.

Upon receiving the disc, a player has ten seconds to pass it. This period is known as the "stall", and each second is counted out (a stall count) by a defender (the marker), who must be standing within three meters of the thrower. A player may keep the disc for longer than ten seconds if no marker is within three meters, or if the marker is not counting the stall; if there is a change of marker, the new marker must restart the stall from zero.
A point is scored when a player catches a pass in the endzone his team is attacking. In older versions of the rules, only offensive players could score. However, current UPA and WFDF rules allow a defensive team to score by intercepting a pass in the opposing endzone. This play is referred to as a Callahan goal or simply a Callahan. It is named after well-known ultimate player Henry Callahan.

After a point is scored, the teams exchange ends. The team who just scored remains in that end zone, and the opposing team takes the opposite end zone. This can be commonly referred to in the phrase: "Losers walk." Play is re-initiated with a pull by the scoring team.
An incomplete pass results in a change of possession. When this happens the defense immediately becomes the offense and gains possession of the disc where it comes to a stop on the field of play, or where it first traveled out of bounds. Play does not stop because of a turnover.

Reasons for turnovers:

    * Throw-away — the thrower misses his target and the disc falls to the ground.
    * Drop — the receiver is not able to catch the disc.
    * Block — a defender deflects the disc in mid flight, causing it to hit the ground.
    * Interception — a defender catches a disc thrown by the offense.
    * Out of bounds — the disc lands out of bounds, hits an object out of bounds or is caught by a player who lands out of bounds or leaps from outside the playing field.
    * Stall — a player on offense does not release the disc before the defender has counted out ten seconds.
Foul
A foul is the result of contact between players, although incidental contact (not affecting the play) does not constitute a foul. When a foul disrupts possession, the play resumes as if the possession were retained. If the player committing the foul disagrees with (contests) the foul call, the disc is returned to the last thrower.

Violations
A violation occurs when a player violates the rules but does not initiate physical contact. Common violations include traveling with the disc, double teaming, and picking (moving in a manner so as to obstruct the movement of any player on the defensive team).

Time outs and half-time
By Eleventh Edition rules, each team is allowed two time outs per half. The halftime break occurs when one team reaches the half-way marker in the score. Since most games are played to odd numbers, the number for half-time is rounded up. For instance, if the game is to 13, half comes when one team scores 7. A break may also occur if an injury occurs.

Injuries
Play stops whenever a player is injured—this is considered an injury time-out. During the duration, it is customary for players on the field to kneel or sit to ensure that they stay in their original positions. The injured person can then leave the field, and a substitute can come in. If an injured player is substituted for, the opposing team may also substitute a player. It is important to note that a player calling injury is not required to leave the field unless the injury was in no way inflicted or related to another play on the field proper. A player calling injury as a result of person to person contact is not required to leave the field, but may if they wish to.

Ect.

Rules accredited by Wikipedia.
 

Dean

Member

:P I'm just like everyone else... I'm not trying to stick out or something. Sorry if I come off like that =\
 
I played back when I lived in North Carolina(like 2 years ago). It's actually not that bad, once you get good at it and you start playing with people who don't suck it starts to be really fun ^_^
 
I play, not on a team, but during cross country practice when we have nothing else to do we play for a while.


It's fun as hell.  If I could find a team locally I'd join in a second.
 

Dean

Member

Fo'sho, Xephyr!
I might join a winter league, but its indoors for like 3 months aaand... Indoors just isn't as fun as outdoors.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top