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Type of Battlesystem...

Myhts

Member

I have always wanted a turn based battle system that has an order that will stay the same for everyround. For example, you have three characters:
Character1
Character2
Character3


And one enemy:
Enemy

The turns would go as follows(i will use attacks as the action):
Character1 attacks
Enemy attacks
Character2 attacks
Enemy attacks
Character3 attacks
Enemy attacks
Character1 attacks
Enemy attacks
etc.

Has this type of battlesystem been made, or is there any made battle system that can be used to create this effect? Thanks.

Edit: I just realized I was in the wrong forum, can someone move it to the script requests forum? Thanks, and sorry.
 
No battlesystem to my knowledge has been made to emulate this form of turn-effect. In general, all turn-based and active-timer battlesystems use each actor's and enemy's 'Agility' stat to determine when they attack, and if a battler's score is high enough, it can begin to 'lap' the others.

I guess technically, if you set EVERY actor battler to the same agility score and increase rate, and the enemy's agility to three times that... you would get the desired effect. But this value also affects your accuracy in combat, and the enemy's accuracy would be three times better... at least as far as the agility bonus goes.

Most likely, you're gonna need an edit to your battlesystem of choice (to eliminate the agility stat's influence)... whatever gauges who's turn is when. So before an edit is done, on behalf of all reading this and chooses to help, what battlesystem do you want to use?
 

Myhts

Member

I am not really sure what you mean by what battlesystem to be used, but if you mean all those types the standard DBS would be fine. I figured it hadn't been made, because I searched everywhere.
 

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