Ok, before all of you start insulting me and telling me to learn proper english, i have to say that i speak spanish, just a little bit of english xD... So forgive my poor english and make an effort to understand xD...
Now, before the scripts, i guess i have to tell you why i need these scripts right?.. Well, i'm making a Silent Hill Project (http://wickedrekiem.webs.com/) (Is in Spanish tough...) (And Thanks to Cor Leonis if you're watching this, your sprites really helped a lot :D)... I proceed xD, the project is going very nice, but there are some little problems, of course, these scripts are not necessary, but you will help me a lot, if you can do that little favor for me =)...
Before specifying the scripts, a introduction of both, The first one is a simple (or at least it looks simple xD) Scene_Item, why Scene_Item?... A simple engine, when player press "I" Button the inventory (Scene_Item) opens... Well that is not the script xD... When the "Inventory" opens it's the default Scene_Item D: ... The second script can be tricky, i think... Let's go to it, have you played Silent Hill?.. Remember the Radio?.. Well, i want a script like that, but see below for more info :D
Script Title:
Simple Inventory
RMXP or RMVX: XP
Detailed Description:
Ok, I need the inventory not to cover all the screen, but just a little part at a side of the character (Look the image to understand), i don't want to give you so much work, so only windowskin, no complex image or bitmaps, i need items to be agrouped depending on their type (Objects, Weapons, and Files) (Again, look the image for better explanation... The Type of the items may be applied with attributes, i think, example, weapons have "X" Attributte... items have "Z" Attributte... where "X" and "Z" are numbers... navigation in the menu is simple, Up/Down: Browse Items, Left/right: Browse Category...
Optional:
Two windows at a side of the menu, one containing a picture of the highlighted item, the other containing description.. i know i didn't explained it very well, but the image is self explanatory :3
Screen shots:
Now the second script...
Script Title:
Silent Hill's Like Radio
RMXP or RMVX: XP
Detailed Description: Ok, i try to explain it well... If "X" Event have "X" Commentary (The Commentary can be "Monste"r or something) then is processed like a monster, and, if "X" Switch is active then the script start... The script should play a SE... the volume of the SE Depends of the distance between the Character and the "Monsters" (The Events with the "monster" commentary), and when all of the monsters in a map are eliminated then the SE stops...
Ok.. that is all... I know that MANY people wont understand too mucho because of this shitty english xD.. The second script is very bad explained but well... Thanks for reading :lol:
Now, before the scripts, i guess i have to tell you why i need these scripts right?.. Well, i'm making a Silent Hill Project (http://wickedrekiem.webs.com/) (Is in Spanish tough...) (And Thanks to Cor Leonis if you're watching this, your sprites really helped a lot :D)... I proceed xD, the project is going very nice, but there are some little problems, of course, these scripts are not necessary, but you will help me a lot, if you can do that little favor for me =)...
Before specifying the scripts, a introduction of both, The first one is a simple (or at least it looks simple xD) Scene_Item, why Scene_Item?... A simple engine, when player press "I" Button the inventory (Scene_Item) opens... Well that is not the script xD... When the "Inventory" opens it's the default Scene_Item D: ... The second script can be tricky, i think... Let's go to it, have you played Silent Hill?.. Remember the Radio?.. Well, i want a script like that, but see below for more info :D
Script Title:
Simple Inventory
RMXP or RMVX: XP
Detailed Description:
Ok, I need the inventory not to cover all the screen, but just a little part at a side of the character (Look the image to understand), i don't want to give you so much work, so only windowskin, no complex image or bitmaps, i need items to be agrouped depending on their type (Objects, Weapons, and Files) (Again, look the image for better explanation... The Type of the items may be applied with attributes, i think, example, weapons have "X" Attributte... items have "Z" Attributte... where "X" and "Z" are numbers... navigation in the menu is simple, Up/Down: Browse Items, Left/right: Browse Category...
Optional:
Two windows at a side of the menu, one containing a picture of the highlighted item, the other containing description.. i know i didn't explained it very well, but the image is self explanatory :3
Screen shots:
Now the second script...
Script Title:
Silent Hill's Like Radio
RMXP or RMVX: XP
Detailed Description: Ok, i try to explain it well... If "X" Event have "X" Commentary (The Commentary can be "Monste"r or something) then is processed like a monster, and, if "X" Switch is active then the script start... The script should play a SE... the volume of the SE Depends of the distance between the Character and the "Monsters" (The Events with the "monster" commentary), and when all of the monsters in a map are eliminated then the SE stops...
Ok.. that is all... I know that MANY people wont understand too mucho because of this shitty english xD.. The second script is very bad explained but well... Thanks for reading :lol: