samanoskue
Member
Problem Solved.
I'm using Falcao Throw and hits events V 1.0 RMVX (click here for script) as a simple combat system. Falcao script gives the player the ability to throw or shooting on any map.
Now the problem dose not seem to be Falcao script I just posed it because it dose effect how the events are activated by the player.
OK I have two events on the same map and one acts the way I want the other seems to be skipping a event page.
The Graphic of the event charges from page to page.
Page 1
Comment: START (This is what Falcao script uses to activate an event when the players arrow or bullet hits it)
Show Animation: [EV001], [Hit]
Control Self Switch: A=ON
Page 2
Comment: START
Control Self Switch: A=OFF
Control Self Switch: B=ON
Page 3
Wait: 120 Frame(s)
Control Self Switch: B=OFF
Now the first event works fine when its hit. It goes to the second page and waits for the player to hit it again.
The second event when hit skips page two and runs the script on page 3.
No matter which event I hit first the first event is the only one that works.
If I copy the event and put it on another map it works. So the problem only occurs when there are two events on a given map.
I'm using Falcao Throw and hits events V 1.0 RMVX (click here for script) as a simple combat system. Falcao script gives the player the ability to throw or shooting on any map.
Now the problem dose not seem to be Falcao script I just posed it because it dose effect how the events are activated by the player.
OK I have two events on the same map and one acts the way I want the other seems to be skipping a event page.
The Graphic of the event charges from page to page.
Page 1
Comment: START (This is what Falcao script uses to activate an event when the players arrow or bullet hits it)
Show Animation: [EV001], [Hit]
Control Self Switch: A=ON
Page 2
Comment: START
Control Self Switch: A=OFF
Control Self Switch: B=ON
Page 3
Wait: 120 Frame(s)
Control Self Switch: B=OFF
Now the first event works fine when its hit. It goes to the second page and waits for the player to hit it again.
The second event when hit skips page two and runs the script on page 3.
No matter which event I hit first the first event is the only one that works.
If I copy the event and put it on another map it works. So the problem only occurs when there are two events on a given map.