It's difficult to determine the flow of a battle when you're stunlocking a placeholder enemy that can't fight back. The animations are certainly pretty, but with all the flashy effects and the cluttered HUD it's tough to tell what's actually going on. You've certainly put a lot into different skills and party members, but it seems like you're mostly standing in one place and tossing combos at a practice dummy; that's not really the best sort of video to judge a battle's flow by.
As an aside, I'd turn down the volume on the music a little, or equalize the video. It's pretty loud, and the noise was a most rude shock having my headphones in after listening to some other music.