Here is what I am trying to accomplish:
Player has four out of battle abilities he can use to solve puzzles and change the behavior of enemies (there are no random battles in this game, enemies are walking events who upon touching begin battle, and upon completion erase event)
Telekinesis: activates a common event that throws a switch instructing all interactive "objects" in room to behave like they are being affected by telekinesis.
Slow Time: Slow the movement of events and the background music by 50%
Freeze Time: All events change to "fixed position" BGM stopics
Accelerate Time: Event movement increases 50% and BGM speeds up
The way i have it set up is this:
the skills trigger a common event, which triggers another paralell process common even that runs once a switch is activated, waits 30 seconds and then turns the switch off. this same switch, while on, changes the behavior of the enemy/events:
each walking enemy/event has four pages, each triggered by a switch:
slow time/freeze time/speed time/no switch activated
under no switch activated they walk at normal speed towards the player and begin battle upon touch
under the others, they behave accordingly. the problem im running into is that upon activating the skill, the enemies do not seem to alter their behavior, nor does it play the animation or sound effect i requested for the skill. i even tried making it so the enemy changed color once i turned the switch on so id know if it worked, and the enemy didnt change color either. what am i doing wrong?
Player has four out of battle abilities he can use to solve puzzles and change the behavior of enemies (there are no random battles in this game, enemies are walking events who upon touching begin battle, and upon completion erase event)
Telekinesis: activates a common event that throws a switch instructing all interactive "objects" in room to behave like they are being affected by telekinesis.
Slow Time: Slow the movement of events and the background music by 50%
Freeze Time: All events change to "fixed position" BGM stopics
Accelerate Time: Event movement increases 50% and BGM speeds up
The way i have it set up is this:
the skills trigger a common event, which triggers another paralell process common even that runs once a switch is activated, waits 30 seconds and then turns the switch off. this same switch, while on, changes the behavior of the enemy/events:
each walking enemy/event has four pages, each triggered by a switch:
slow time/freeze time/speed time/no switch activated
under no switch activated they walk at normal speed towards the player and begin battle upon touch
under the others, they behave accordingly. the problem im running into is that upon activating the skill, the enemies do not seem to alter their behavior, nor does it play the animation or sound effect i requested for the skill. i even tried making it so the enemy changed color once i turned the switch on so id know if it worked, and the enemy didnt change color either. what am i doing wrong?