Elastic Mush
Member
Alright, in this game I'm creating I am trying to create this class known as a spellscythe that concentrates on abilities called elemental imbuements.
What I want to know is, how do I make a skill change the element of an attack my character uses while the state is active?
This would allow me to use a ice move to freeze a target, thus causing my normal attacks (which would change to fire if I used Flame Imbuement) to deal extra damage.
Anything?
What I want to know is, how do I make a skill change the element of an attack my character uses while the state is active?
This would allow me to use a ice move to freeze a target, thus causing my normal attacks (which would change to fire if I used Flame Imbuement) to deal extra damage.
Anything?