Hello again, ladies and gents. I've once again got myself hopelessly lost in the swamp of my own ignorance, so I thought it fit to go to the internet and ask for an air lift to safety or something. I'll stop the crappy metaphors now.
A little while ago (read: today,) I downloaded Trickster's Bestiary from the website, copied the new script (the six or so new script categories, at least; I'm too novice to find and more subtle changes made in the RTP script) into my game already in progress, made the necessary changes to my cat event, and tah-dah! I was able to make my cat tell you that Boogies were mischevious ghosts who had a lot of HP.
I assumed the 2 would signify enemy 002, the Polter Boogie. But when I tried to run the game, it politely told me (more or less)
The Cole's Notes version is that I don't know how to make entries for multiple enemies using Trickster's Bestiary script, and would like it very much if someone would please tell me how I could do so.
All the activity described in this post is under the "Setup" tab in the Bestiary script.
(Also, I somehow managed to make the ingame text loop endlessly, but that resolved once I removed the Bestiary script and I figure it won't be a problem once I learn how to insert the blurbs correctly.)
EDIT: It turns out that it's a problem with the main script, too. After inserting an NPC to check that the text doesn't do that craziness normally, I found that it does. That is, text loops endlessly. This is the script for the NPC I made:
A little while ago (read: today,) I downloaded Trickster's Bestiary from the website, copied the new script (the six or so new script categories, at least; I'm too novice to find and more subtle changes made in the RTP script) into my game already in progress, made the necessary changes to my cat event, and tah-dah! I was able to make my cat tell you that Boogies were mischevious ghosts who had a lot of HP.
Then, though, I ran into problems when I tried to add another blurb to my cat's knowledge base.Description = {
1 => 'A mischievous ghost who likes to pull pranks on pretty much everyone. Not specialized in any way, but he can take a lot of hits!'
}
Description = {
1 => 'A mischievous ghost who likes to pull pranks on pretty much everyone. Not specialized in any way, but he can take a lot of hits!'
2 => 'A mischievous ghost whose prank of choice involves throwing things around. Packs a punch, but can\'t take that many itself.'
}
I assumed the 2 would signify enemy 002, the Polter Boogie. But when I tried to run the game, it politely told me (more or less)
I'm paraphrasing it, but I think that was the gist. Setup line 53 was, of course, the line where I had made entry number 2. Could someone please tell me where I went wrong?Syntax error: Setup, line 53.
The Cole's Notes version is that I don't know how to make entries for multiple enemies using Trickster's Bestiary script, and would like it very much if someone would please tell me how I could do so.
All the activity described in this post is under the "Setup" tab in the Bestiary script.
(Also, I somehow managed to make the ingame text loop endlessly, but that resolved once I removed the Bestiary script and I figure it won't be a problem once I learn how to insert the blurbs correctly.)
EDIT: It turns out that it's a problem with the main script, too. After inserting an NPC to check that the text doesn't do that craziness normally, I found that it does. That is, text loops endlessly. This is the script for the NPC I made:
Do I need to tack something onto the end to make it end? Like, an "end" command?@>Text: LADIES, PONIES, ACROBATS.
@>Text: IT'S MY CHOCOLATE ATTACK!
@>