module Battle_Points
#--------------------------------------------------------------------------
# * Actor ids who don't use the bp system
#--------------------------------------------------------------------------
Disabled_Actor_Bp = []
#--------------------------------------------------------------------------
# * Show the amount recovered Actors
#--------------------------------------------------------------------------
SHOW_RECOVERY = true
#--------------------------------------------------------------------------
# * Show Enemy Recovered Amount
#--------------------------------------------------------------------------
SHOW_ENEMY_RECOVERY = true
#--------------------------------------------------------------------------
# * Starting Bp Percent the amount of Bp you have starting a battle
# - syntax: {actor_id => amount, actor_id => amount}
# - Note: amount is a float + integer where float is the percent up
# and int is the amount up
#--------------------------------------------------------------------------
Starting_Bp_Rate = {}
#--------------------------------------------------------------------------
# * Default Starting Bp Rate (1/0 max hp)
# - syntax: amount
#--------------------------------------------------------------------------
Starting_Bp_Rate.default = 9999 #Maximum Sp
#--------------------------------------------------------------------------
# * Starting Milestones
# - Bp start goes up num pts when max_bp passes this amount
# - syntax {actor_id => {amount => up}, actor_id => {amount => up}}
#--------------------------------------------------------------------------
Starting_Milestones = {}
#--------------------------------------------------------------------------
# * Starting Milestones Default
# - syntax: {milestone => up}
#--------------------------------------------------------------------------
Starting_Milestones.default = {}
#--------------------------------------------------------------------------
# * Starting Regeneration Rate for each actor
# - syntax: {actor_id => amount, actor_id => amount}
# - Note: amount is a float + integer where float is the percent up
# and int is the amount up
#--------------------------------------------------------------------------
Starting_Regen_Rate = {}
#--------------------------------------------------------------------------
# * Default Regen rate (1/10 of maxbp)
# - syntax: amount
#--------------------------------------------------------------------------
Starting_Regen_Rate.default = 5 # 5 Sp Per Turn
#--------------------------------------------------------------------------
# * Regen Milestones
# - Bp regeneration goes up when max_bp passes this amount
# - syntax: {actor_id => {milestone => up}, actor_id => {milestone => up}}
#--------------------------------------------------------------------------
Regen_Milestones = {}
#--------------------------------------------------------------------------
# * Regen Milestones Default
# - syntax: {milestone => up}
#--------------------------------------------------------------------------
Regen_Milestones.default = {}
#--------------------------------------------------------------------------
# * Defend Recovery Bonus (Amount Recovered when Defending)
# - syntax: {actor_id => amount}
#--------------------------------------------------------------------------
Defend_Recovery_Bonus = {}
#--------------------------------------------------------------------------
# * Default Defend Recovery Bonus
# - syntax: amount
#--------------------------------------------------------------------------
Defend_Recovery_Bonus.default = 0
#--------------------------------------------------------------------------
# * Defend Milestones
# - Regeneration goes up when max bp passes this amount
# - syntax: {actor_id => {milestone => up}, actor_id => {milestone => up}}
#--------------------------------------------------------------------------
Defend_Milestones = {}
#--------------------------------------------------------------------------
# * Defend Milestones Default
# - syntax: {milestone => up}
#--------------------------------------------------------------------------
Defend_Milestones.default = {}
#--------------------------------------------------------------------------
# * Bp Recovery Turns
# - syntax: {actor_id => [b, a]}
# - Note: to be inputted in the form (b + a * x)
#--------------------------------------------------------------------------
Recovery_Turns = {}
#--------------------------------------------------------------------------
# * Default Recovery Turns
# - syntax: b, a
# - Note: to be inputted in the form (b + a * x)
#--------------------------------------------------------------------------
Recovery_Turns.default = 0, 1
#--------------------------------------------------------------------------
# * Enemy Starting Bp
# - syntax: (enemy_id => start}
#--------------------------------------------------------------------------
Enemy_Starting_Bp = {}
#--------------------------------------------------------------------------
# * Default Enemy Starting Bp (by default it is their max sp)
# - syntax: start
#--------------------------------------------------------------------------
Enemy_Starting_Bp.default = 9999
#--------------------------------------------------------------------------
# * Enemy Bp Regeneration Rate
# - syntax: {enemy_id => regen}
#--------------------------------------------------------------------------
Enemy_Regen_Rate = {}
#--------------------------------------------------------------------------
# * Default Enemy Regeneration Rate (by default there is no regen)
# - syntax: regen
#--------------------------------------------------------------------------
Enemy_Regen_Rate.default = 0
#--------------------------------------------------------------------------
# * Enemy Defend Recovery Bonus
# - syntax: (enemy_id => amount}
#--------------------------------------------------------------------------
Enemy_Defend_Recovery_Bonus = {}
#--------------------------------------------------------------------------
# * Default Enemy Defend Recovery Bonus
# - syntax: amount
#--------------------------------------------------------------------------
Enemy_Defend_Recovery_Bonus.default = 0
#--------------------------------------------------------------------------
# * Enemy Bp Recovery Turns
# - syntax: {enemy_id => [b, a]}
# - Note: to be inputted in the form (b + a * x)
#--------------------------------------------------------------------------
Enemy_Recovery_Turns = {}
#--------------------------------------------------------------------------
# * Default Enemy Bp Recovery Turns (every turn)
# - syntax: b, a
# - Note: to be inputted in the form (b + a * x)
#--------------------------------------------------------------------------
Enemy_Recovery_Turns.default = 0, 1
end