coyotecraft
Sponsor
I've played a handful of rpgs on my android tablet. I thought touch controls would just take some getting used to, but I haven't. It's best if the game has an on screen D-pad. Honestly, everything from moving around on a map and navigating menus was designed with a D-pad in mind.
Unless your screen is small enough that your thumb can reach everything, point and tapping with a finger requires a lot more movement that just isn't as natural as holding a direction key down and letting go.
Same with using a mouse; Hotkeys exist for a reason.
Lets talk about character movement. One aspect of map design is to obscure the path to keep the player guessing.
Can I go up? No, but it looks like the path goes around this wall.
But with automatic pathfinding at the touch of a button, why design like that?
Walk, run, ice sliding mechanics don't work with a touch-and-go system either.
A game like Unlimited Saga would work well with a touch system.
You just select the next area or investigate points of interest within the current space, but there's no reason to move the character around freely.
Unless your screen is small enough that your thumb can reach everything, point and tapping with a finger requires a lot more movement that just isn't as natural as holding a direction key down and letting go.
Same with using a mouse; Hotkeys exist for a reason.
Lets talk about character movement. One aspect of map design is to obscure the path to keep the player guessing.
Can I go up? No, but it looks like the path goes around this wall.
But with automatic pathfinding at the touch of a button, why design like that?
Walk, run, ice sliding mechanics don't work with a touch-and-go system either.
A game like Unlimited Saga would work well with a touch system.
You just select the next area or investigate points of interest within the current space, but there's no reason to move the character around freely.