Alright, alright, maybe one of you can help me out with this one. I'm attempting to use Sephiroth Spawn's Materia System in conjunction with the RTAB system that DerVVulfman's been working on. However, Ruby has been getting testy with me. Both scripts modify/add to the Phase 3 Skill Select segment from Scene Battle. Now, the game works fine, materia system and battle system, if I put the Materia script above the RTAB script. However, doing this seems to allow the Phse 3 Skill Select in the Materia script to be overwritten by the RTAB's, as far as I can tell. This effectively negates the scope effects created by the All materia pairing. Bugger.
I can get into the battle just fine, but when I select the "Skills" option, it brings me to this error message:
Okay, let's take a look at what it's talking about...
I can get the basics and a little bit beyond that of Ruby. I'm more of a graphics/mapping/story/acting guy myself. So any help at all would be greatly appreciated.
I can get into the battle just fine, but when I select the "Skills" option, it brings me to this error message:
Script 'Materia System' line 2251: NoMethodError occurred.
undefined method `return_paired_materia' for nil:NilClass
Okay, let's take a look at what it's talking about...
Code:
def update_phase3_skill_select
# Orignal Enemy Select Method
seph_materiasystem_scenebattle_skillselect
# Gets Active Battlers Paired Mater
[b]paired_materia_set = @active_battler.return_paired_materia[/b]
for paired_set in paired_materia_set
materia = paired_set[2]
other_materia = paired_set[3]
if materia.special_effect == 'All'
for skill_id in other_materia.skills
if skill_id == @skill.id
I can get the basics and a little bit beyond that of Ruby. I'm more of a graphics/mapping/story/acting guy myself. So any help at all would be greatly appreciated.