JJAnnem, try right-clicking the font files included in the game folder and hitting Install. This will copy them to your Fonts folder, and your computer will be able to display them.
Alright, so I've played through the intro and made it through to the first (second?) dungeon. So far, I'm pretty impressed with your mapping and execution of cutscenes, as well as the puzzle-game aspect. Until I figured out that I had to press D, I was getting pretty annoyed with myself as I frantically searched around the island looking for something like a flashlight -- since I hadn't been automatically prompted to throw the rope. Once I got it into my head, though, I had to admit that it was a very good design choice, especially since you're making most of the decisions for the character anyway so it makes sense to tell him he's gotta use the X on the X to get X.
One thing, though, is the difficulty level. The enemies are pretty vicious when it's just you on your own, and I wound up cutting through the bulk of my supply of Salves within the course of a battle or two, since damage and (if I'm feelin' really lucky) poison would whittle it down to the yellow within two turns. I suppose this means I should grind more near the entrance of the dungeon, resurfacing every now and again to buy Salves, so I probably won't have such a big problem with the difficulty once I get into the rhythm -- I'm used to tanking through hordes of bad dudes in Final Fantasy, so a paradigm shift might be in order. Still, grinding no me gusta mucho.